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Lady Zhurong Lady Zhurong Units

Melee Infantry

Melee Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Ravine Warriors
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_ravine_warriors)
Ravine Warriors
In case the foe survives a charging elephant, the Ravine Warriors follow in the beasts' wake, a weapon in each hand.
160 380 300 80 22 96000 79 24 32 3 22% 0% 7 0 0% NAN
2
160 Nanman Warriors
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_nanman_warriors)
Nanman Warriors
The men of the south have always fought to protect what they hold dear.
160 450 480 128 24 96000 100 30 24 8 25% 20% 29 2 60% NAN
3
160 Valley Tribesmen
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_valley_tribesmen)
Valley Tribesmen
Though their origins may be humble, the warriors of the Nanman can hold their own.
160 550 520 139 30 96000 107 30 33 3 38% 20% 37 2 60% NAN
4
160 Wuling Fighters
Melee Infantry / Sword Infantry / (3k_dlc06_unit_metal_wuling_fighters)
Wuling Fighters
Fighting on to the last, unafraid of any enemy, these warriors are the bane of presumptuous heroes.
160 600 600 160 34 96000 89 30 33 3 37% 20% 23 2 60% NAN
5
160 Axe Throwers
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_axe_throwers)
Axe Throwers
A flying axe can ruin your whole day.
160 650 650 173 30 96000 98 30 24 3 15% 20% 23 2 60% NAN
6
160 Mercenary Infantry
Melee Infantry / Axe Infantry / (3k_main_unit_metal_mercenary_infantry)
Mercenary Infantry
Infantry-for-hire, they easily weather hot climates and are best used to capture key strategic points on the battlefield.
160 650 650 175 30 96000 128 30 10 21 24% 20% 26 2 60% NAN
7
160 Nanzhong Champions
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_nanzhong_champions)
Nanzhong Champions
The greatest warriors of one of the greatest leaders of the Nanman.
160 700 680 181 36 96000 98 30 24 3 33% 20% 37 5 55% NAN
8
160 Wuguo Axe Throwers
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_wugou_axe_throwers)
Wuguo Axe Throwers
The axe is one of the few weapons well-suited to both missile and melee combat.
160 750 700 187 38 96000 89 24 25 3 42% 0% 29 0 0% NAN
9
160 Might of the Valley
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_might_of_the_valley)
Might of the Valley
The cream of Shamoke's forces.
160 900 850 227 38 96000 207 15 20 40 18% 0% 29 0 0% NAN
10
120 Followers of the Flame
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_followers_of_the_flame)
Followers of the Flame
With the bruising mace and the burning fire, the foe is soon dealt with.
120 780 935 249 50 72000 70 20 40 10 17% 0% 7 0 0% NAN
11
40 Tiger Warriors
Melee Infantry / Animal Handlers / (3k_dlc06_unit_metal_tiger_warriors)
Tiger Warriors
The tiger is the lord of beasts. In war, the mere sight of such a creature can unman the bravest warrior.
40 820 1000 267 34 54000 164 24 40 10 24% 0% 37 0 0% NAN