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Mercenary Archers King DuosiKing Duosi Ranged Infantry

Mercenary Archers

Arid heat has no effect on the performance or accuracy of these archers, who excel in capturing key strategic points.

In times of war and chaos, a skilled soldier can earn a substantial wage by hiring out their services. These mercenaries have fought are under many banners, and in many places, and are accustomed to fighting in hot climates.

Where others suffer the heat and find their accuracy impaired by sluggishness, these mercenaries retain their focus.

A mercenary is expected to provide their own equipment, and these professionals arrive for duty in the finest leather armour, carrying good quality composite bows and fu axes.

Unit Abilities

  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.
  • RESISTANT TO HEAT
    Takes longer to feel fatigued in the desert.

Strengths & Weaknesses

  • Role: rear line
    These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety.
  • Missile attack
    This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance.
  • Weak against cavalry
    This unit is very vulnerable to cavalry charges, especially to the flanks.
Mercenary Archers

Unit Name

Mercenary Archers

Main Unit Key

3k_main_unit_water_mercenary_archers

Land Unit Key

3k_main_unit_water_mercenary_archers

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Bow Infantry

Naval Unit Group

Bow Infantry

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

450

Recruitment Cost

540

Upkeep Cost

145

Morale

20

Entity

Hit Points

59400

Speed

NAN

WEAPONS

3k_main_unit_1h095_axe_militia

Melee Attack Rate

30

Melee Charge Bonus

35

Melee Damage - Base

6

Melee Damage - Armour-piercing

17

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

7%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

0

Missile Weapon

3k_main_unit_bow_long_siyah_horn

├ Projectile

3k_main_unit_arrow_bow_long_siyah_horn_normal

Ranged Damage - Base

40

Ranged Damage - Armour-piercing

10

Range

200

├ Base Reload Time

7

Ranged Attack Rate

8.6

Ammunition

30

Accuracy