Yue Remnant Warriors
A people only truly die the last time their name is spoken. Until then, they live on.In ages past, the tribes of the south held together as one unified band, significant enough to be known as the state of Yue. With the advent of the Han, however, such places and titles are no longer fitting, as the Yue have fractured.
The disparate remnants of the state are scattered across the vast southlands, clinging to their lineage. They refuse to relent, offering their strength to any who would help them retain their freedoms and their culture.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
ENCOURAGE
Provides a morale bonus to nearby allies. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good morale
This unit will keep fighting even when others have already routed. - Good in melee
This unit is highly skilled in melee and wears its enemies down through sustained hand-to-hand combat.
Unit Name Yue Remnant Warriors |
Main Unit Key 3k_dlc05_unit_metal_yue_remnant_warriors |
Land Unit Key 3k_dlc05_unit_metal_yue_remnant_warriors |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 660 |
Recruitment Cost 750 |
Upkeep Cost 200 |
Morale 40 |
├ Hit Points 96000 |
└ Speed NAN |
3k_ytr_unit_dw095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 105 |
├ Melee Damage - Base 53 |
├ Melee Damage - Armour-piercing 13 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 22% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_lamellar |
├ Armour Base 45 |
└ Shield Armour 0 |