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Melee Infantry | ||||||||||||||||||||||
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No. | Unit |
Soldiers
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Custom Cost
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Recruitment Cost
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Upkeep Cost
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Morale
MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
Hit Points
HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
Melee Charge Bonus
MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
Melee Attack Rate
MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
Melee Damage - Base
MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
Melee Evasion - Base
MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
Melee Evasion - Shield
MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
Armour Base
ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
Shield Armour
ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
Ranged Block Chance
RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
Ranged Damage - Base
RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
Range
RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
Ranged Attack Rate
RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
Ammunition
AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
Speed
SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Melee Infantry / Axe Infantry / (3k_dlc05_unit_metal_white_tiger_warriors) White Tiger Warriors When they had no home or purpose, the White Tiger provided. Now they will defend both. |
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160 | 580 | 400 | 105 | 34 | 96000 | 124 | 15 | 20 | 40 | 13% | 0% | 7 | 0 | 0% | NAN | |||||||
2 |
Melee Infantry / Axe Infantry / (3k_ytr_unit_metal_yellow_sky_heralds) Yellow Sky Heralds Fearless heralds of the Yellow Sky, whose powerful charge strikes down all who would oppose the Great Peace. |
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160 | 450 | 450 | 120 | 44 | 96000 | 89 | 30 | 11 | 22 | 15% | 0% | 7 | 0 | 0% | NAN | |||||||
3 |
Melee Infantry / Axe Infantry / (3k_dlc05_unit_metal_bandit_warriors) Bandit Warriors Banditry is a simple profession – wade into battle with whichever weapon you find, and take everything you can. |
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160 | 410 | 450 | 120 | 24 | 96000 | 65 | 30 | 14 | 32 | 14% | 0% | 20 | 0 | 0% | NAN | |||||||
4 |
Melee Infantry / Axe Infantry / (3k_main_unit_metal_axe_band) Axe Band Hardened by the bandit life, the furious charge of these axe-swinging troops is deadly to enemy infantry. |
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160 | 450 | 450 | 120 | 26 | 96000 | 115 | 30 | 6 | 17 | 15% | 20% | 7 | 5 | 55% | NAN | |||||||
5 |
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_nanman_warriors) Nanman Warriors The men of the south have always fought to protect what they hold dear. |
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160 | 450 | 480 | 128 | 24 | 96000 | 100 | 30 | 24 | 8 | 25% | 20% | 29 | 2 | 60% | NAN | |||||||
6 |
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_valley_tribesmen) Valley Tribesmen Though their origins may be humble, the warriors of the Nanman can hold their own. |
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160 | 550 | 520 | 139 | 30 | 96000 | 107 | 30 | 33 | 3 | 38% | 20% | 37 | 2 | 60% | NAN | |||||||
7 |
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_infantry) Sabre Infantry Well-trained armoured infantry, carrying rattan shields and zhibeidao swords for close combat with enemy infantry. |
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160 | 600 | 600 | 160 | 34 | 96000 | 115 | 30 | 25 | 8 | 40% | 20% | 32 | 2 | 60% | NAN | |||||||
8 |
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_peoples_warband) People's Warband Merchants and craftsmen armed with looted sabres and armour, fuelled by a righteous fury against injustice. |
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160 | 600 | 600 | 160 | 34 | 96000 | 89 | 30 | 53 | 13 | 15% | 0% | 20 | 0 | 0% | NAN | |||||||
9 |
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_white_wave_veterans) White Wave Veterans Veteran rebels armed with a sabre, shield and a swift, strong charge. |
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160 | 650 | 650 | 175 | 34 | 96000 | 134 | 30 | 25 | 8 | 30% | 20% | 20 | 2 | 60% | NAN | |||||||
10 |
Melee Infantry / Sword Infantry / (3k_main_unit_metal_jian_swordguards) Jian Sword Guards Few have the skills to master the ancient fighting style of the jian sword while parrying blows with a shield. |
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160 | 700 | 700 | 185 | 42 | 96000 | 88 | 24 | 20 | 15 | 38% | 20% | 26 | 10 | 55% | NAN | |||||||
11 |
Melee Infantry / Sword Infantry / (3k_dlc05_unit_metal_yue_remnant_warriors) Yue Remnant Warriors A people only truly die the last time their name is spoken. Until then, they live on. |
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160 | 660 | 750 | 200 | 40 | 96000 | 105 | 30 | 53 | 13 | 22% | 0% | 45 | 0 | 0% | NAN | |||||||
12 |
Melee Infantry / Axe Infantry / (3k_main_unit_metal_hidden_axes) Hidden Axes Zheng Jiang arms her fiercest bandits with fu axes and deploys them to charge into enemy infantry. |
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160 | 850 | 850 | 225 | 37 | 96000 | 120 | 30 | 14 | 32 | 26% | 0% | 7 | 0 | 0% | NAN | |||||||
13 |
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_imperial_sword_guard) Imperial Sword Guard At the gates of the imperial palace, these warriors stand, guarding the emperor with steel brandished! |
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160 | 1250 | 1200 | 320 | 54 | 96000 | 214 | 24 | 20 | 15 | 55% | 15% | 53 | 20 | 60% | NAN | |||||||
14 |
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_scholar_warriors) Scholar-warriors Elite warriors whose belief and commitment to the Way inspires others and gives extra weight to the swing of their twin sabres. |
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80 | 1000 | 1200 | 320 | 59 | 64000 | 117 | 30 | 65 | 16 | 60% | 0% | 26 | 0 | 40% | NAN |