Archer Gang
A bow is simple to use and difficult to master. Luckily, mastery is not a requirement of participation.Those who hear and believe in the Yellow Turban cause also know that they must fight to see their futures realised. They may be of insignificant stock and lacking in any real martial training, yet all the same they must rise to fight.
Lightly armoured and handed a bow, these warriors take aim at the warriors of a corrupt dynasty and pray their aim is true. If it is not, however, there are always many more arrows to be loosed.
Unit Abilities
-
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Archer Gang |
Main Unit Key 3k_dlc04_unit_water_archer_gang |
Land Unit Key 3k_dlc04_unit_water_archer_gang |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 425 |
Recruitment Cost 390 |
Upkeep Cost 105 |
Morale 23 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 36 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 11% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 26 |
Accuracy |