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Zhang Jue Zhang Jue Units

Ranged Infantry

Ranged Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Archer Militia
Ranged Infantry / Bow Infantry / (3k_main_unit_water_archer_militia)
Archer Militia
Archers equipped with composite bows for long-range harassment of enemies and basic zhibeidao swords for close combat defence.
160 225 270 70 19 54000 12 20 9 2 5% 0% 7 0 0% 22 6 180 8.6 19 NAN
2
160 Archer Defectors
Ranged Infantry / Bow Infantry / (3k_dlc04_unit_water_archer_defectors)
Archer Defectors
It is an irony above all that arrows fletched by the dynasty to destroy rebels should now be turned back on them.
160 400 360 95 23 54000 36 20 9 2 11% 0% 7 0 0% 25 8 200 8.6 26 NAN
3
160 Archer Gang
Ranged Infantry / Bow Infantry / (3k_dlc04_unit_water_archer_gang)
Archer Gang
A bow is simple to use and difficult to master. Luckily, mastery is not a requirement of participation.
160 425 390 105 23 59400 36 20 9 2 11% 0% 20 0 0% 25 8 200 8.6 26 NAN
4
160 Archers
Ranged Infantry / Bow Infantry / (3k_main_unit_water_archers)
Archers
Highly-trained bowmen who excel when unleashing rapid volleys of arrows to slow and supress cavalry charges.
160 325 390 105 25 54000 21 20 9 2 6% 0% 32 0 0% 25 8 200 8.6 26 NAN
5
160 Poachers
Ranged Infantry / Bow Infantry / (3k_dlc04_unit_water_poachers)
Poachers
Patience, focus and resolve; the skills of the poacher are perfectly transferable to the needs of the battlefield.
160 350 390 105 21 54000 32 20 14 5 7% 0% 7 0 0% 25 8 200 8.6 19 NAN
6
160 The Land's Chosen
Ranged Infantry / Bow Infantry / (3k_dlc04_unit_water_the_lands_chosen)
The Land's Chosen
Nature must be preserved and the world saved. These warriors will see it done.
160 575 660 175 23 59400 35 30 25 8 12% 0% 25 0 0% 38 5 225 8.6 33 NAN
7
40 Defenders of Earth
Ranged Infantry / Bow Infantry / (3k_main_unit_water_defenders_of_earth)
Defenders of Earth
Elite archers hand-picked by the emperor for their versatility and excellence.
40 1100 1200 320 58 28800 144 24 20 15 48% 0% 26 0 0% 0 0 150 4 14 NAN
8
80 Imperial Palace Cavalry
Ranged Infantry / Crossbow Infantry / (3k_dlc04_unit_water_imperial_palace_cavalry)
Imperial Palace Cavalry
The vast imperial palatial grounds are defended by many warriors and none more fearsome than the sword-wielding cavalry guard.
80 1100 1440 285 43 100800 140 30 25 8 48% 0% 53 0 0% 18 42 220 4 46 NAN
9
160 Imperial Palace Crossbowmen
Ranged Infantry / Crossbow Infantry / (3k_dlc04_unit_water_imperial_palace_crossbowmen)
Imperial Palace Crossbowmen
From above, tucked between battlements and leering from gatehouses, the palace crossbowmen brook no quarter for the enemies of the empire.
160 1200 1440 385 43 96000 100 30 25 8 48% 0% 53 0 0% 20 45 250 5.5 32 NAN