Javelin Throwers
When the fight comes to them, these javelineers are too canny to leave themselves defenceless.Warriors in the service of Yang Feng need to be adaptable, given their master's propensity for fighting for, alongside, or against such a variety of foes.
Their skills with the thrown javelin are exceptional, as befits such experienced soldiers, but they are no fools. They carry shields to defend themselves, and will hold back their final javelin, using it as a spear should they be called on to fight hand-to-hand.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall (Spear)
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Heavy missile attacks
This unit has powerful ranged attacks that can pierce armoured foes with ease. - Missile defence
These troops carry shields to protect them from incoming missiles, but offer little defence against artillery.
Unit Name Javelin Throwers |
Main Unit Key 3k_dlc06_unit_water_javelin_throwers |
Land Unit Key 3k_dlc06_unit_water_javelin_throwers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Javelin Throwers |
Naval Unit Group Javelin Throwers |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 600 |
Recruitment Cost 580 |
Upkeep Cost 155 |
Morale 25 |
├ Hit Points 64800 |
└ Speed NAN |
3k_dlc04_unit_1h175_spear_bamboo |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 75 |
├ Melee Damage - Base 32 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_dlc06_unit_rattan_light |
├ Armour Base 23 |
└ Shield Armour 2 |
3k_dlc06_unit_javelin |
├ Projectile 3k_dlc06_unit_javelin_normal |
├ Ranged Damage - Base 20 |
├ Ranged Damage - Armour-piercing 50 |
├ Range 60 |
├ Base Reload Time 6 |
├ Ranged Attack Rate 10 |
└ Ammunition 6 |
Accuracy |