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Prince of Qi Harbour Level 4
Trading Port
A port specialising in trade can bend all resources towards it.A port, specially developed towards trade, both external and internal, greatly increases the rate of commerce within a region.
Ships and boats who do business along the East and South China Sea routes bring in and take out wares to Tianzhu and Daqin, exporting many of China's unique goods, such as silk and lacquerware, as well as resources that are scarce elsewhere, such as salt and iron.
The opened trade routes bring in new ideas and experiences as well as commerce, and as such are just as vital to China’s growth.
Harbour
Effects
- Agriculture buildings construction cost reduction: -10% (local commandery)
- +150 income (commerce) (this commandery)
- +20% income from commerce (faction-wide)
- +3 food production (fishing) (local commanderies)
Building Name Trading Port |
Level Name 3k_district_market_harbour_trade_4 |
Building Level 4 |
Building Chain 3k_district_market_harbour |
Building Chain Name Harbour |
Building Super Chain 3k_province_capital_port |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 6 |
Create Cost 3750 |
Upkeep Cost 0 |
Food Cost 0 |
Require Technology |