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HomeHome / Total War: THREE KINGDOMS / Prince of Qi / Buildings / Fish Trader
Fish Trader Prince of QiPrince of Qi Harbour Level 3

Fish Trader

A trader established at the dock has an intimate knowledge of the most profitable hauls.

A trader increases the amount of food and a small increase in income generated from commerce. A fish trader can buy their wares straight from the fishermen, or actually catch the fish themselves, but their speciality lies in selling fish to villagers or to third parties.

The trader has an advantage over fishermen in that he can be in one spot permanently, has the accommodation to store the fish for selling, and can choose to buy his stock from all the fishermen in a village.

Harbour

Abandoned Jetties
Abandoned Jetties
(3k_district_market_harbour_fish_0)
Harbour Level 0
Jetties
Jetties
(3k_district_market_harbour_fish_1)
Harbour Level 1
Pier
Pier
(3k_district_market_harbour_fish_2)
Harbour Level 2
Fish Trader
Fish Trader
(3k_district_market_harbour_fish_3)
Harbour Level 3
Fishing Port
Fishing Port
(3k_district_market_harbour_fish_4)
Harbour Level 4
Grand Fishing Port
Grand Fishing Port
(3k_district_market_harbour_fish_5)
Harbour Level 5
Harbour Trader
Harbour Trader
(3k_district_market_harbour_trade_3)
Harbour Level 3
Trading Port
Trading Port
(3k_district_market_harbour_trade_4)
Harbour Level 4
Spice Trading Port
Spice Trading Port
(3k_district_market_harbour_spice_5)
Harbour Level 5
Grand Trading Port
Grand Trading Port
(3k_district_market_harbour_trade_5)
Harbour Level 5

Effects

  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +100 income (commerce) (this commandery)
  • +4 food production (fishing) (local commanderies)
Fish Trader

Building Name

Fish Trader

Level Name

3k_district_market_harbour_fish_3

Building Level

3

Building Chain

3k_district_market_harbour

Building Chain Name

Harbour

Building Super Chain

3k_province_capital_port

Building Group

3k_main_ui_building_group_district_market

Building Group Name

Learning & Market Buildings

Create Time

4

Create Cost

3300

Upkeep Cost

0

Food Cost

0