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HomeHome / Total War: THREE KINGDOMS / Prince of Qi / Buildings / Harbour Trader
Harbour Trader Prince of QiPrince of Qi Harbour Level 3

Harbour Trader

With the development of the settlement comes greater opportunity.

Development of a jetty into a harbour trader increases commerce into a district at the expense of specialisation. Customers, merchants and visitors can anchor and moor their boats or ships in the harbour, either to sell to merchants, purchase goods or both.

Much trade comes via the East and South China Sea routes, from countries as far flung as Tianzhu and Daqir. China's exotic goods are well received in these places, and in high demand.

Harbour

Abandoned Jetties
Abandoned Jetties
(3k_district_market_harbour_fish_0)
Harbour Level 0
Jetties
Jetties
(3k_district_market_harbour_fish_1)
Harbour Level 1
Pier
Pier
(3k_district_market_harbour_fish_2)
Harbour Level 2
Fish Trader
Fish Trader
(3k_district_market_harbour_fish_3)
Harbour Level 3
Fishing Port
Fishing Port
(3k_district_market_harbour_fish_4)
Harbour Level 4
Grand Fishing Port
Grand Fishing Port
(3k_district_market_harbour_fish_5)
Harbour Level 5
Harbour Trader
Harbour Trader
(3k_district_market_harbour_trade_3)
Harbour Level 3
Trading Port
Trading Port
(3k_district_market_harbour_trade_4)
Harbour Level 4
Spice Trading Port
Spice Trading Port
(3k_district_market_harbour_spice_5)
Harbour Level 5
Grand Trading Port
Grand Trading Port
(3k_district_market_harbour_trade_5)
Harbour Level 5

Effects

  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +110 income (commerce) (this commandery)
  • +10% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)
Harbour Trader

Building Name

Harbour Trader

Level Name

3k_district_market_harbour_trade_3

Building Level

3

Building Chain

3k_district_market_harbour

Building Chain Name

Harbour

Building Super Chain

3k_province_capital_port

Building Group

3k_main_ui_building_group_district_market

Building Group Name

Learning & Market Buildings

Create Time

4

Create Cost

3100

Upkeep Cost

0

Food Cost

0