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Home导航 / Total War: Rome II / Taras (Rise of the Republic) / 部队 / Native Italian Skirmishers
Native Italian Skirmishers Taras (Rise of the Republic)Taras (Rise of the Republic) 远程步兵

Native Italian Skirmishers

这些应征兵装备标枪,在主阵线进攻之前展开突袭

Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.

汉化补丁: 3DM蒹葭汉化组

Native Italian Skirmishers

Unit Name

Native Italian Skirmishers

Main Unit Key

inv_local_italian_skirmishers

Land Unit Key

inv_italian_skirmishers

Naval Unit Key

pel_transport

Soldiers

120

Category

远程步兵

Class

远程步兵

自定义战斗 价格

350

招募成本

350

Upkeep Cost

70

远程杀伤

29

├ Missile Weapon

rome_wooden_javelin

├ Projectile

javelin_wooden

├ Missile Damage

20

├ Missile Ap Damage

9

└ Base Reload Time

10

准度

5

射程

80

Reload

0

每分钟射速

6

弹药量

7

近战攻击

5

武器杀伤

24

├ Melee Weapon

rome_shortsword

├ 基础近战杀伤

20

├ 近战杀伤加成

4

├ Armour Piercing

No

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

0

冲锋加成

5

近战防御

15

├ Base Defence

5

├ Shield

small_round

└ 盾牌防御

10

甲胄

15

├ 甲胄

cloth

├ Armour Defence

10

└ 盾牌护甲

5

生命值

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

基础士气

20

技能

No Ability

特性

  • 疲劳抗性
    疲劳对这支部队的影响力较小
  • 于灌木丛中隐蔽
    这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现

优势与弱点

Transport
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Native Italian Skirmishers
  • 射程较短
  • 射速较高
  • 杀伤与破甲能力极佳
  • 近战相当脆弱
  • 士气极差
Recuitment Requirement
Unit Resouces inv_local_highland_italian_units
要求 建筑
Native Italian Skirmishers Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
City
City
(inv_gre_major_town_1)
Level 0
Polis
Polis
(inv_gre_major_town_2)
Level 1
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Level 3
Village
Village
(inv_gre_minor_town_1)
Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_greek_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_greek_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_greek_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_greek_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_greek_purple_dye_4)
Level 3
Village (Salt Mine)
Village (Salt Mine)
(inv_greek_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Colony (Salt Workshop)
Colony (Salt Workshop)
(inv_greek_salt_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3