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Foot Companions ​マ​ケ​ド​ニ​ア​マ​ケ​ド​ニ​ア ​パ​イ​ク​歩​兵

Foot Companions

These elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.

Historically, the Macedonian phalanx innovated the use of the fearsome sarissa: a pike of up to 21 feet in length. First introduced to the army by Alexander the Great’s father, Phillip II, the sarissa was cumbersome but created an almost impregnable phalanx formation. Presenting a wall of pikes from five files of men, it protected more of the front ranks and created a much bigger killing zone than the traditional hoplite phalanx. Defensively, the Macedonian phalanx could not only withstand and repel any cavalry or infantry charge to the front, it could also deflect incoming arrows, as the back rows kept their pikes vertical until needed. Arrows were caught up in the raised pikes and fell harmlessly to the ground, where they could be repurposed by the deadly Cretan archers fielded to support the pikes. Thusly, the Macedonian attack, whilst slow-moving, could also be unstoppable: if coordinated and disciplined, it simply steamrollered its enemies from the field. Following his untimely death, the 'Diadochi' - Alexander's 'Successors' - continued to use and further refine pike phalanx combat.

日本語化: JapanTotalWarとは

Foot Companions Foot Companions Foot Companions Foot Companions Foot Companions Foot Companions Foot Companions
Foot Companions

Unit Name

Foot Companions

Main Unit Key

Gre_Foot_Companions

Land Unit Key

Gre_Foot_Companions

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

​パ​イ​ク​歩​兵

Custom Battle Cost

1220

Recruitment Cost

1220

​維​持​費

200

Melee Attack

49

Weapon Damage

28

├ Melee Weapon

rome_pike_elite

├ Melee Damage Base

24

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

43

├ Base Defence

33

├ Shield

pikemen

└ Shield Defence

10

Armour

70

├ Armour

spolas_improved

├ Armour Defence

40

└ Shield Armour

30

Health

60

├ Man Entity

rome_infantry_very_heavy_pike

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

70

Abilities

Foot Companions
  • Pike Phalanx
    The unit moves into a deep, close defensive formation.
    Bonus vs cavalry, bracing
    Limited speed

Attributes

  • ​確​固​た​る​規​律
    ​こ​の​部​隊​は、​将​軍​が​死​亡​し​て​も​士​気​ペ​ナ​ル​テ​ィ​を​被​ら​な​い。​ま​た、​他​の​部​隊​よ​り​も​敗​走​後​復​帰​す​る​確​率​が​高​い。
  • ​鼓​舞
    ​こ​の​部​隊​は、​近​接​す​る​味​方​部​隊​に​士​気​ボー​ナ​ス​を​も​た​ら​す。
  • ​隊​形​維​持
    ​こ​の​部​隊​は、​白​兵​戦​時​に​隊​形​を​維​持​し​よ​う​と​す​る。
  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Foot Companions
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
  • Very vulnerable when not in phalanx
Requires Buildings
Foot Companions Lv. 0 ​王​室​兵​舎
​王​室​兵​舎
(greek_military_heavy_4)
Level 3
Faction Availability
​グ​ラ​ン​ド​キ​ャ​ン​ペー​ン