Foot CompanionsThese elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.
Historically, the Macedonian phalanx innovated the use of the fearsome sarissa: a pike of up to 21 feet in length. First introduced to the army by Alexander the Great’s father, Phillip II, the sarissa was cumbersome but created an almost impregnable phalanx formation. Presenting a wall of pikes from five files of men, it protected more of the front ranks and created a much bigger killing zone than the traditional hoplite phalanx. Defensively, the Macedonian phalanx could not only withstand and repel any cavalry or infantry charge to the front, it could also deflect incoming arrows, as the back rows kept their pikes vertical until needed. Arrows were caught up in the raised pikes and fell harmlessly to the ground, where they could be repurposed by the deadly Cretan archers fielded to support the pikes. Thusly, the Macedonian attack, whilst slow-moving, could also be unstoppable: if coordinated and disciplined, it simply steamrollered its enemies from the field. Following his untimely death, the 'Diadochi' - Alexander's 'Successors' - continued to use and further refine pike phalanx combat.
Unit NameFoot Companions
Main Unit KeyGre_Foot_Companions
Land Unit KeyGre_Foot_Companions
Naval Unit Keypel_transport
Custom Battle Cost1220
├ Melee Weaponrome_pike_elite
├ Melee Damage Base24
├ Melee Damage Ap4
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence33
└ Shield Defence10
├ Armour Defence40
└ Shield Armour30
├ Man Entityrome_infantry_very_heavy_pike
├ Man Health40
└ Bonus Hit Points20
- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
This unit provides a morale bonus to nearby allies.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesTransport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
- Very vulnerable when not in phalanx