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Armenikoi Sphendonetai ArmeniaArmenia Infantería de proyectiles

Armenikoi Sphendonetai

(Armenian Slingers)

Even giants can be humbled by nimble slingers.

Los honderos eran muy comunes en los ejércitos antiguos. La honda, de hecho, era un arma muy antigua que ya se usaba en el Paleolítico. Al contrario que los arcos, las hondas eran de fácil confección y tenían un gran alcance.

Se construían con lino, cáñamo o junco trenzado y tenían un apoyo sobre el que se colocaba la piedra. En un extremo tenían una presilla por donde se metía el dedo y, por el otro, un nudo o cinta para proporcionar agarre. El hondero insertaba el dedo corazón en la presilla y sujetaba el extremo anudado con el índice y el pulgar. A continuación, hacía girar la honda y soltaba el proyectil con un golpe de muñeca. La honda era un arma particularmente odiada por aquellos que sufrían sus proyectiles, y es que era un arma que se disparaba y recargaba con extrema facilidad.

La munición empleada podía consistir en piedras de ríos, trozos de arcilla o plomo, el cual podía llegar a una distancia de cuatrocientos metros. Los proyectiles a veces llevaban inscripciones con comentarios sarcásticos como "¡cógelo!" o "¡ahí va!". Era muy difícil detectar los proyectiles en el aire y, aunque carecían del poder penetrante de las flechas, podían romper huesos y armaduras a corta distancia. Es por todos sabido que el cónsul romano Paulo fue asesinado por el disparo de una honda en la desastrosa batalla de Cannas.

Armenikoi Sphendonetai

Unit Name

Armenikoi Sphendonetai

Main Unit Key

Arm_Slingers

Land Unit Key

Arm_Slingers

Naval Unit Key

pel_transport

Soldiers

175

Category

Infantería de proyectiles

Class

Infantería de proyectiles

Batalla personalizada Coste

449

Coste de reclutamiento

449

Coste de mantenimiento

90

Daño de proyectiles

6

├ Missile Weapon

sling2

├ Projectile

sling2

├ Missile Damage

5

├ Missile Ap Damage

1

└ Base Reload Time

13

Precisión

5

Alcance

190

Reload

13

Disparos por minuto

5

Munición

20

At. cuerpo a cuerpo

18

Daño de armas

7

├ Melee Weapon

dagger1

├ Daño básico cuerpo a cuerpo

7

├ Daño aplicado cuerpo a cuerpo

0

├ Armour Piercing

No

├ Bonif. vs jinetes

0

├ Bonificación vs elefantes

0

└ Bonif. vs infantería

0

Bonificación de carga

6

Def. cuerpo a cuerpo

32

├ Base Defence

6

├ Shield

shield1

└ Defensa con escudo

26

Armadura

1

├ Armadura

arm0

├ Armour Defence

1

└ Escudo

0

Salud

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Moral base

35

Habilidades

Armenikoi Sphendonetai
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Atributos

  • Resistente a la fatiga
    La fatiga no se notará tanto en esta unidad.
  • Esconderse en el bosque y en los matorrales
    Esta unidad puede esconderse en el bosque y en los matorrales
    hasta que se acerquen las unidades enemigas.
  • Resistente al calor
    Esta unidad se cansa menos en el desierto.
  • Esconderse en el bosque y en los matorrales
    Esta unidad puede esconderse en el bosque y en los matorrales
    hasta que se acerquen las unidades enemigas.
  • Resistente al calor
    Esta unidad se cansa menos en el desierto.

Puntos fuertes y débiles

Transporte
  • Resistencia del casco muy débil
  • Muy poca velocidad
  • Embestida débil
Armenikoi Sphendonetai
  • Muy largo alcance
  • Velocidad de disparo normal
  • Inflige mucho daño, pero escasa perforación de armaduras
  • Muy débil cuerpo a cuerpo
  • Moral muy escasa
Requiere Edificios
Armenikoi Sphendonetai Lv. 0 Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Level 1
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_fort)
Level 2
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_trade)
Level 2
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Level 3
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Level 3
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_1)
Level 0
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_2)
Level 1
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_3)
Level 2
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_3_fort)
Level 2
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_3_trade)
Level 2
Antioch (Occupied)
Antioch (Occupied)
(dei_main_city_ANTIOCH_4)
Level 3
Fortified Antioch (Occupied)
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort)
Level 3
Commercial Antioch (Occupied)
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade)
Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Level 1
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Level 2
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_3_fort)
Level 2
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_3_trade)
Level 2
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Level 3
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_4_fort)
Level 3
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_4_trade)
Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Level 2
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Level 2
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Level 3
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Level 3
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1)
Level 0
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2)
Level 1
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3)
Level 2
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_fort)
Level 2
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_trade)
Level 2
Hierapytna (Occupied)
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4)
Level 3
Fortified Hierapytna (Occupied)
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort)
Level 3
Commercial Hierapytna (Occupied)
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade)
Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Level 2
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Level 3
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_3_fort)
Level 2
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_3_trade)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Level 1
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Level 2
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Level 1
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Level 2
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Level 2
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Level 3
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Level 3
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3)
Level 2
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_fort)
Level 2
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_trade)
Level 2
Syracuse (Occupied)
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4)
Level 3
Fortified Syracuse (Occupied)
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_fort)
Level 3
Commercial Syracuse (Occupied)
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_trade)
Level 3
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_1)
Level 0
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_2)
Level 1
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_3)
Level 2
Fortified Rhodos (Occupied)
Fortified Rhodos (Occupied)
(dei_minor_city_RHODES_3_fort)
Level 2
Commercial Rhodos (Occupied)
Commercial Rhodos (Occupied)
(dei_minor_city_RHODES_3_trade)
Level 2
Rhodos (Occupied)
Rhodos (Occupied)
(dei_minor_city_RHODES_4)
Level 3
Fortified Rhodos (Occupied)
Fortified Rhodos (Occupied)
(dei_minor_city_RHODES_4_fort)
Level 3
Commercial Rhodos (Occupied)
Commercial Rhodos (Occupied)
(dei_minor_city_RHODES_4_trade)
Level 3
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_1)
Level 0
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_2)
Level 1
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_3)
Level 2
Fortified Sparta (Occupied)
Fortified Sparta (Occupied)
(dei_minor_city_SPARTA_3_fort)
Level 2
Commercial Sparta (Occupied)
Commercial Sparta (Occupied)
(dei_minor_city_SPARTA_3_trade)
Level 2
Sparta (Occupied)
Sparta (Occupied)
(dei_minor_city_SPARTA_4)
Level 3
Fortified Sparta (Occupied)
Fortified Sparta (Occupied)
(dei_minor_city_SPARTA_4_fort)
Level 3
Commercial Sparta (Occupied)
Commercial Sparta (Occupied)
(dei_minor_city_SPARTA_4_trade)
Level 3
Asentamiento de guarnición
Asentamiento de guarnición
(east_town_garrison_2)
Level 1
Ciudad guarnición
Ciudad guarnición
(east_town_garrison_3)
Level 2
Ciudad guarnicionada grande
Ciudad guarnicionada grande
(east_town_garrison_4)
Level 3
Asentamiento de comercio
Asentamiento de comercio
(east_town_trade_2)
Level 1
Ciudad comercial
Ciudad comercial
(east_town_trade_3)
Level 2
Ciudad comercial grande
Ciudad comercial grande
(east_town_trade_4)
Level 3
Urbe oriental
Urbe oriental
(rom_EASTERN_city_major_1)
Level 0
Gran urbe oriental
Gran urbe oriental
(rom_EASTERN_city_major_2)
Level 1
Kerta oriental
Kerta oriental
(rom_EASTERN_city_major_3)
Level 2
Karka oriental
Karka oriental
(rom_EASTERN_city_major_4)
Level 3
Eastern Garrison Kerta
Eastern Garrison Kerta
(rom_EASTERN_city_major_fort_3)
Level 2
Eastern Fortified Capital
Eastern Fortified Capital
(rom_EASTERN_city_major_fort_4)
Level 3
Eastern Trade Kerta
Eastern Trade Kerta
(rom_EASTERN_city_major_trade_3)
Level 2
Eastern Economic Center
Eastern Economic Center
(rom_EASTERN_city_major_trade_4)
Level 3
Eastern Hamlet (Copper)
Eastern Hamlet (Copper)
(rom_EASTERN_city_minor_copper_1)
Level 0
Eastern Village (Copper)
Eastern Village (Copper)
(rom_EASTERN_city_minor_copper_2)
Level 1
Eastern Trade Hub (Copper)
Eastern Trade Hub (Copper)
(rom_EASTERN_city_minor_copper_3)
Level 2
Aldea oriental
Aldea oriental
(rom_EASTERN_city_minor_fish_1)
Level 0
Pueblo oriental
Pueblo oriental
(rom_EASTERN_city_minor_fish_2)
Level 1
Ciudad pequeña oriental
Ciudad pequeña oriental
(rom_EASTERN_city_minor_fish_3)
Level 2
Ciudad oriental
Ciudad oriental
(rom_EASTERN_city_minor_fish_4)
Level 3
Aldea oriental (cristalería)
Aldea oriental (cristalería)
(rom_EASTERN_city_minor_glass_1)
Level 0
Pueblo oriental (cristalería)
Pueblo oriental (cristalería)
(rom_EASTERN_city_minor_glass_2)
Level 1
Ciudad pequeña oriental (cristalería)
Ciudad pequeña oriental (cristalería)
(rom_EASTERN_city_minor_glass_3)
Level 2
Ciudad oriental (cristalería)
Ciudad oriental (cristalería)
(rom_EASTERN_city_minor_glass_4)
Level 3
Aldea oriental
Aldea oriental
(rom_EASTERN_city_minor_gold_1)
Level 0
Pueblo oriental
Pueblo oriental
(rom_EASTERN_city_minor_gold_2)
Level 1
Ciudad pequeña oriental
Ciudad pequeña oriental
(rom_EASTERN_city_minor_gold_3)
Level 2
Ciudad oriental
Ciudad oriental
(rom_EASTERN_city_minor_gold_4)
Level 3
Aldea oriental
Aldea oriental
(rom_EASTERN_city_minor_grain_1)
Level 0
Pueblo oriental
Pueblo oriental
(rom_EASTERN_city_minor_grain_2)
Level 1
Ciudad pequeña oriental
Ciudad pequeña oriental
(rom_EASTERN_city_minor_grain_3)
Level 2
Ciudad oriental
Ciudad oriental
(rom_EASTERN_city_minor_grain_4)
Level 3
Aldea oriental (cuero)
Aldea oriental (cuero)
(rom_EASTERN_city_minor_hides_1)
Level 0
Pueblo oriental (cuero)
Pueblo oriental (cuero)
(rom_EASTERN_city_minor_hides_2)
Level 1
Ciudad pequeña oriental (cuero)
Ciudad pequeña oriental (cuero)
(rom_EASTERN_city_minor_hides_3)
Level 2
Ciudad oriental (cuero)
Ciudad oriental (cuero)
(rom_EASTERN_city_minor_hides_4)
Level 3
Eastern Hamlet (Warhorse)
Eastern Hamlet (Warhorse)
(rom_EASTERN_city_minor_horse_1)
Level 0
Eastern Village (Warhorse)
Eastern Village (Warhorse)
(rom_EASTERN_city_minor_horse_2)
Level 1
Eastern Small Town (Warhorse)
Eastern Small Town (Warhorse)
(rom_EASTERN_city_minor_horse_3)
Level 2
Eastern Town (Warhorse)
Eastern Town (Warhorse)
(rom_EASTERN_city_minor_horse_4)
Level 3
Aldea oriental (hierro)
Aldea oriental (hierro)
(rom_EASTERN_city_minor_iron_1)
Level 0
Pueblo oriental (hierro)
Pueblo oriental (hierro)
(rom_EASTERN_city_minor_iron_2)
Level 1
Ciudad pequeña oriental (hierro)
Ciudad pequeña oriental (hierro)
(rom_EASTERN_city_minor_iron_3)
Level 2
Ciudad oriental (hierro)
Ciudad oriental (hierro)
(rom_EASTERN_city_minor_iron_4)
Level 3
Aldea oriental (piedra caliza)
Aldea oriental (piedra caliza)
(rom_EASTERN_city_minor_limestone_1)
Level 0
Pueblo oriental (piedra caliza)
Pueblo oriental (piedra caliza)
(rom_EASTERN_city_minor_limestone_2)
Level 1
Ciudad pequeña oriental (piedra caliza)
Ciudad pequeña oriental (piedra caliza)
(rom_EASTERN_city_minor_limestone_3)
Level 2
Ciudad oriental (piedra caliza)
Ciudad oriental (piedra caliza)
(rom_EASTERN_city_minor_limestone_4)
Level 3
Aldea oriental (mármol)
Aldea oriental (mármol)
(rom_EASTERN_city_minor_marble_1)
Level 0
Pueblo oriental (mármol)
Pueblo oriental (mármol)
(rom_EASTERN_city_minor_marble_2)
Level 1
Ciudad pequeña oriental (mármol)
Ciudad pequeña oriental (mármol)
(rom_EASTERN_city_minor_marble_3)
Level 2
Ciudad oriental (mármol)
Ciudad oriental (mármol)
(rom_EASTERN_city_minor_marble_4)
Level 3
Aldea oriental (aceite de oliva)
Aldea oriental (aceite de oliva)
(rom_EASTERN_city_minor_olives_1)
Level 0
Pueblo oriental (aceite de oliva)
Pueblo oriental (aceite de oliva)
(rom_EASTERN_city_minor_olives_2)
Level 1
Ciudad pequeña oriental (aceite de oliva)
Ciudad pequeña oriental (aceite de oliva)
(rom_EASTERN_city_minor_olives_3)
Level 2
Ciudad oriental (aceite de oliva)
Ciudad oriental (aceite de oliva)
(rom_EASTERN_city_minor_olives_4)
Level 3
Aldea oriental
Aldea oriental
(rom_EASTERN_city_minor_purple_dye_1)
Level 0
Pueblo oriental
Pueblo oriental
(rom_EASTERN_city_minor_purple_dye_2)
Level 1
Ciudad pequeña oriental
Ciudad pequeña oriental
(rom_EASTERN_city_minor_purple_dye_3)
Level 2
Ciudad oriental
Ciudad oriental
(rom_EASTERN_city_minor_purple_dye_4)
Level 3
Eastern Hamlet (Salt)
Eastern Hamlet (Salt)
(rom_EASTERN_city_minor_salt_1)
Level 0
Eastern Village (Salt)
Eastern Village (Salt)
(rom_EASTERN_city_minor_salt_2)
Level 1
Eastern Small Town (Salt)
Eastern Small Town (Salt)
(rom_EASTERN_city_minor_salt_3)
Level 2
Eastern Town (Salt)
Eastern Town (Salt)
(rom_EASTERN_city_minor_salt_4)
Level 3
Aldea oriental (seda)
Aldea oriental (seda)
(rom_EASTERN_city_minor_silk_1)
Level 0
Pueblo oriental (seda)
Pueblo oriental (seda)
(rom_EASTERN_city_minor_silk_2)
Level 1
Ciudad pequeña oriental (seda)
Ciudad pequeña oriental (seda)
(rom_EASTERN_city_minor_silk_3)
Level 2
Ciudad oriental (seda)
Ciudad oriental (seda)
(rom_EASTERN_city_minor_silk_4)
Level 3
Aldea oriental (plomo)
Aldea oriental (plomo)
(rom_EASTERN_city_minor_silver_1)
Level 0
Pueblo oriental (plomo)
Pueblo oriental (plomo)
(rom_EASTERN_city_minor_silver_2)
Level 1
Ciudad pequeña oriental (plomo)
Ciudad pequeña oriental (plomo)
(rom_EASTERN_city_minor_silver_3)
Level 2
Ciudad oriental (plomo)
Ciudad oriental (plomo)
(rom_EASTERN_city_minor_silver_4)
Level 3
Eastern Hamlet (Trained Slaves)
Eastern Hamlet (Trained Slaves)
(rom_EASTERN_city_minor_slave_1)
Level 0
Eastern Village (Trained Slaves)
Eastern Village (Trained Slaves)
(rom_EASTERN_city_minor_slave_2)
Level 1
Eastern Small Town (Trained Slaves)
Eastern Small Town (Trained Slaves)
(rom_EASTERN_city_minor_slave_3)
Level 2
Aldea oriental (madera)
Aldea oriental (madera)
(rom_EASTERN_city_minor_timber_1)
Level 0
Pueblo oriental (madera)
Pueblo oriental (madera)
(rom_EASTERN_city_minor_timber_2)
Level 1
Ciudad pequeña oriental (madera)
Ciudad pequeña oriental (madera)
(rom_EASTERN_city_minor_timber_3)
Level 2
Ciudad oriental (madera)
Ciudad oriental (madera)
(rom_EASTERN_city_minor_timber_4)
Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_EASTERN_city_minor_timber_fort_4)
Level 3
Timber Trade Camp
Timber Trade Camp
(rom_EASTERN_city_minor_timber_trade_4)
Level 3
Aldea oriental
Aldea oriental
(rom_EASTERN_city_minor_township_1)
Level 0
Pueblo oriental
Pueblo oriental
(rom_EASTERN_city_minor_township_2)
Level 1
Ciudad pequeña oriental
Ciudad pequeña oriental
(rom_EASTERN_city_minor_township_3)
Level 2
Ciudad oriental
Ciudad oriental
(rom_EASTERN_city_minor_township_4)
Level 3
Aldea oriental (vino)
Aldea oriental (vino)
(rom_EASTERN_city_minor_wine_1)
Level 0
Pueblo oriental (vino)
Pueblo oriental (vino)
(rom_EASTERN_city_minor_wine_2)
Level 1
Ciudad pequeña oriental (vino)
Ciudad pequeña oriental (vino)
(rom_EASTERN_city_minor_wine_3)
Level 2
Ciudad oriental (vino)
Ciudad oriental (vino)
(rom_EASTERN_city_minor_wine_4)
Level 3
Disponible para las siguientes facciones:
Gran campaña
Emperador Augusto