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Rome (Hannibal at the Gates) Faction
Rome (Hannibal at the Gates) Auxiliary Corps
Melee Ship (Auxiliary Corps)
Perfect for taking out enemy ships, but have to close quickly and board to be successful.
Melee Ship | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Melee Ship / (Aux_Afr_Spr_Two) Assault Bireme - Auxiliary Sabaean Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. A man at home in the desert has his uses. |
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60 | 230 | 230 | 46 | 501 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 30 | ||||||
2 |
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two) Assault Bireme - Auxiliary Axe Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. In the hands of a loyal auxiliaries, axes can be most charming! |
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60 | 380 | 380 | 76 | 501 | 6 | 35 | 26 | 20 | 50 | 65 | 55 | 55 | ||||||
3 |
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two) Assault Bireme - Auxiliary Celtic Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. A Celt may swing a longsword for Rome and remain a Celt. |
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60 | 330 | 330 | 66 | 501 | 6 | 27 | 40 | 25 | 50 | 45 | 55 | 45 | ||||||
4 |
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two) Assault Bireme - Auxiliary Gallic Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. A Gaul may skilfully swing a longsword for Rome and remain a Gaul. |
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60 | 340 | 340 | 68 | 501 | 6 | 25 | 40 | 20 | 58 | 45 | 50 | 45 | ||||||
5 |
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four) Assault Quadrireme - Auxiliary Hoplites Ramming attacks from these ships inflict terrible damage. Romans recognise the manly virtues embodied by the phalanx. |
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120 | 720 | 720 | 144 | 825 | 6 | 34 | 26 | 21 | 57 | 80 | 60 | 55 | ||||||
6 |
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two) Assault Bireme - Auxiliary Iberian Swordsmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Javelins and swords make these Iberians a worthy addition to the Roman battle line. |
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60 | 270 | 270 | 54 | 501 | 6 | 35 | 35 | 20 | 60 | 15 | 50 | 40 | ||||||
7 |
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four) Assault Quadrireme - Socii Extraordinarii Ramming attacks from these ships inflict terrible damage. For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride. |
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120 | 790 | 790 | 158 | 825 | 6 | 37 | 34 | 18 | 52 | 95 | 65 | 55 | ||||||
8 |
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four) Assault Quadrireme - Socii Hastati Ramming attacks from these ships inflict terrible damage. These troops throw spears at the enemy, and then close to settle matters with the sword. |
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120 | 590 | 590 | 118 | 825 | 6 | 28 | 34 | 14 | 47 | 60 | 50 | 40 |
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