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HomeHome / Total War: Rome II / Rome (Hannibal at the Gates) / Auxiliary Corps
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Auxiliary Axe Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors)
Auxiliary Axe Warriors
In the hands of a loyal auxiliaries, axes can be most charming!
160 470 470 100 35 26 20 50 65 55 55
2
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 480 480 100 30 25 32 59 10 60 55
3
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 90 37 34 19 45 45 50 40
4
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 350 350 80 27 40 25 50 45 55 45
5
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 350 350 80 25 40 20 58 45 50 45
6
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 120 42 35 21 60 60 55 50
7
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword)
Auxiliary Iberian Swordsmen
Javelins and swords make these Iberians a worthy addition to the Roman battle line.
160 350 350 80 35 35 20 60 15 50 40
8
160 Socii Extraordinarii
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii)
Socii Extraordinarii
For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
160 760 760 140 37 34 18 52 95 65 55
9
160 Socii Hastati
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati)
Socii Hastati
These troops throw spears at the enemy, and then close to settle matters with the sword.
160 330 330 90 28 34 14 47 60 50 40
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (Aux_Afr_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 290 290 70 35 125 6 15 8 24 3 12 10 45 25
11
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 350 350 90 32 80 7 7 8 24 3 27 40 50 25
12
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
13
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 600 600 130 40 150 7 15 12 24 6 14 30 55 55
14
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts)
Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
15
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 590 590 100 29 150 8 25 12 24 6 24 25 55 55
16
120 Auxiliary Balearic Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers)
Auxiliary Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 560 560 100 29 150 8 25 10 24 4 38 25 50 45
17
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for Rome can be as deadly as any other.
120 280 280 70 20 150 7 25 8 24 7 37 25 45 35
18
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 430 430 90 32 80 8 7 10 24 4 38 15 50 45
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (Aux_Afr_Spr)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 190 190 60 13 25 11 34 45 45 30
20
160 Auxiliary Hoplites
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites)
Auxiliary Hoplites
Romans recognise the manly virtues embodied by the phalanx.
160 650 650 130 34 26 21 57 80 60 55
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (Aux_Afr_Cav)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
80 490 490 100 46 38 28 50 15 80 40
22
80 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
80 450 450 110 42 27 39 56 15 75 45
23
80 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
80 510 510 100 42 27 39 56 15 75 45
24
80 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
80 1300 1300 200 51 31 47 44 75 105 70
25
80 Auxiliary Citizen Cavalry
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav)
Auxiliary Citizen Cavalry
Loyal auxiliaries are a useful cavalry force.
80 540 540 100 37 26 28 28 70 75 45
26
80 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Cav)
Auxiliary Iberian Cavalry
These auxiliaries are a flexible force of cavalry in any Roman army.
80 500 500 100 50 39 31 50 15 75 40
27
80 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
80 680 680 130 42 25 37 44 55 80 55
28
80 Socii Equites
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites)
Socii Equites
Excellent horsemen and a valuable striking force to a bold commander.
80 650 650 110 38 25 34 37 55 85 50
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
80 Auxiliary Tarantine Cavalry
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav)
Auxiliary Tarantine Cavalry
Good, skilled horsemen will always find a place in the ranks of the Roman army.
80 560 560 120 32 80 8 7 18 36 11 36 65 80 50
30
80 Auxiliary Cantabrian Cavalry
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav)
Auxiliary Cantabrian Cavalry
These master skirmishers can harry an enemy unit to breaking point and beyond.
80 500 500 100 41 80 8 7 46 35 15 51 15 80 55
31
80 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (Aux_Num_Cav)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
80 550 550 100 41 80 8 7 18 24 10 39 15 70 55
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
80 Socii Equites Extraordinarii
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii)
Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.
80 840 840 140 34 25 57 11 60 100 55
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
12 Auxiliary African Elephants
Elephants / Elephant / (Aux_Afr_Elephant)
Auxiliary African Elephants
In the end, all things must serve Rome.
12 1400 1400 180 54 60 36 21 30 905 55
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 46 501 6 13 25 11 34 45 45 30
35
60 Assault Bireme - Auxiliary Axe Warriors
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 76 501 6 35 26 20 50 65 55 55
36
60 Assault Bireme - Auxiliary Celtic Warriors
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 66 501 6 27 40 25 50 45 55 45
37
60 Assault Bireme - Auxiliary Gallic Warriors
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 68 501 6 25 40 20 58 45 50 45
38
120 Assault Quadrireme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadrireme - Auxiliary Hoplites
Ramming attacks from these ships inflict terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 144 825 6 34 26 21 57 80 60 55
39
60 Assault Bireme - Auxiliary Iberian Swordsmen
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 54 501 6 35 35 20 60 15 50 40
40
120 Assault Quadrireme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadrireme - Socii Extraordinarii
Ramming attacks from these ships inflict terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 158 825 6 37 34 18 52 95 65 55
41
120 Assault Quadrireme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadrireme - Socii Hastati
Ramming attacks from these ships inflict terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 118 825 6 28 34 14 47 60 50 40
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
43
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 88 693 6 32 80 7 7 8 24 3 27 40 50 25
44
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 212 1020 5 40 150 7 15 12 24 6 14 30 55 55
45
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 186 1020 5 32 80 7 7 18 24 10 40 65 50 40
46
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 214 1020 5 29 150 8 25 12 24 6 24 25 55 55
47
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 600 600 120 693 6 29 150 8 25 10 24 4 38 25 50 45
48
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 420 420 88 693 6 20 150 7 25 8 24 7 37 25 45 35
49
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 110 693 6 32 80 8 7 10 24 4 38 15 50 45
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