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HomeHome / Total War: Rome II / Sikelians (Rise of the Republic) / Units / Missile Trieres - Toxotes
Missile Trieres - Toxotes Sikelians (Rise of the Republic)Sikelians (Rise of the Republic) Missile Ship

Missile Trieres - Toxotes

A large contingent of archers can make short work of enemy crews.

Archers are ideal for goading the enemy into foolish action.

Of all the warships found in the ancient world, it is the trireme, or trieres, that remains the most famous and recognisable. Nearly all Hollywood 'sword and sandal' movies will include a trireme somewhere. The vessel was entirely designed for war. Its name came from the three rows of oars carried on each side, stacked above each other in staggered columns to give the rowers some room to work. The top row of oars pivoted on a rowlock, or oarlock, mounted on an outrigger projecting from the hull. This allowed the top oars to pitch down at a sharper angle to reach the sea without getting tangled in the lower ones. The trireme was a greyhound of a ship, capable of high-speed dashes with a well-trained crew and, contrary to popular belief, not all rowers were slaves. Aboard Greek vessels they were citizens, and were given respect, not the lash. They were also largely fair-weather ships, and unsuited to rough seas such as the Atlantic; the lowest level of oars were, at most, less than half a metre above the waterline. That, however, did not stop the trireme being a superb weapon against other ships: a high-speed ramming attack could rip a hole in the side of almost any target. The type was also large enough to be used in other ways, which lead to it carrying archers and assorted light artillery pieces.

(Toxotes)
Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Missile Trieres - Toxotes

Unit Name

Missile Trieres - Toxotes

Main Unit Key

inv_gre_three_assault_greek_toxotes

Land Unit Key

inv_gre_toxotes

Naval Unit Key

greek_three

Soldiers

80

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

110

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

15

Ship Health

693

└ Ship

greek_three

Ship Speed

6

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

60

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

50

Abilities

Missile Trieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Missile Trieres
  • Poor hull strength
  • Light crew
  • Fast speed
  • Weak ramming
  • Poor boarding
  • Average missile combat
Toxotes
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Missile Trieres - Toxotes Lv. 0 Harbour
Harbour
(inv_gre_port_trade_2)
Level 1
Docks
Docks
(inv_gre_port_trade_3)
Level 2
Fish Market
Fish Market
(inv_gre_port_trade_4)
Level 3
Garrison Buildings
Missile Trieres - Toxotes x 2 Port
Port
(inv_gre_port_1)
Level 0
Harbour
Harbour
(inv_gre_port_trade_2)
Level 1
Missile Trieres - Toxotes x 1 Docks
Docks
(inv_gre_port_trade_3)
Level 2