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HomeHome / Total War: Rome II / Sikelians (Rise of the Republic) / Buildings / Fish Market
Fish Market Sikelians (Rise of the Republic)Sikelians (Rise of the Republic) Port Level 4

Fish Market

Once dried and salted, fish can be traded far and wide.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Port
Port
(inv_gre_port_1)
Port Level 0
Harbour
Harbour
(inv_gre_port_trade_2)
Port Level 1
Docks
Docks
(inv_gre_port_trade_3)
Port Level 2
Fish Market
Fish Market
(inv_gre_port_trade_4)
Port Level 3
Fish Market

Building Name

Fish Market

Level Name

inv_gre_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

6100

Require Resource

Timber
Timber

Require Technology

Bronze Battering Ram
Bronze Battering Ram

Effects

8 food (this_region)
+12% wealth from all commerce (regions_in_this_province)
300 wealth from maritime commerce (this_building)
-6 public order per turn (this_province)
+7% tariff income from trade agreements (this_faction)

Provides Garrison Army

40 Artillery Penteres - Greek Ballista (Ship)
40 Artillery Penteres - Greek Ballista (Ship)
Artillery Penteres - Greek Ballista (Ship)
(inv_gre_Ballista_greek_onager_five)
Artillery Ship
120 Assault Tetreres - Elite Hoplites
120 Assault Tetreres - Elite Hoplites
Assault Tetreres - Elite Hoplites
(inv_syr_four_assault_greek_elite_hoplites)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Missile Penteres - Toxotes
Medium Ship / Missile Ship / (inv_gre_five_missile_greek_toxotes)
Missile Penteres - Toxotes
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 850 850 1020 5 35 125 6 15 8 24 3 12 10 60 50
2
120 Assault Tetreres - Hoplites
Medium Ship / Melee Ship / (inv_gre_four_assault_greek_hoplites)
Assault Tetreres - Hoplites
Ramming attacks from these ships inflict terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

120 700 700 825 6 35 26 15 55 80 60 50
3
80 Missile Trieres - Toxotes
Medium Ship / Missile Ship / (inv_gre_three_assault_greek_toxotes)
Missile Trieres - Toxotes
A large contingent of archers can make short work of enemy crews.

Archers are ideal for goading the enemy into foolish action.

80 550 550 693 6 35 125 6 15 8 24 3 12 10 60 50
4
60 Assault Dieres - Light Hoplites
Light Ship / Melee Ship / (inv_gre_two_assault_greek_light_hoplites)
Assault Dieres - Light Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Discipline is needed to fight with spear and shield in the phalanx.

60 360 360 501 6 25 26 15 40 55 50 35
5
100 Pursuit Trihemiolia - Greek Slingers
Light Ship / Missile Ship / (inv_gre_two_halfer_slingers)
Pursuit Trihemiolia - Greek Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Witty slingers often scratch "OUCH!" onto their shot.

100 300 300 585 7 20 150 7 25 5 24 3 5 10 45 20
6
120 Assault Tetreres - Elite Hoplites
Medium Ship / Melee Ship / (inv_syr_four_assault_greek_elite_hoplites)
Assault Tetreres - Elite Hoplites
Ramming attacks from these ships inflict terrible damage.

The cream of citizen hoplites to proudly defend their city from invasion.

120 950 950 825 6 42 30 25 65 105 65 50
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