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HomeHome / Total War: Rome II / Sikelians (Rise of the Republic) / Buildings / Harbour
Harbour Sikelians (Rise of the Republic)Sikelians (Rise of the Republic) Port Level 2

Harbour

Harbours provide and promote trade, whilst giving shelter from pirates and storms.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1,000 km than march a tenth of that distance. Good ports were the key and became the hub where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. The port that served Athens, Piraeus, was described by Aristophanes as a hectic, bustling concoction of sailors clamouring for pay, rations being served out, men trafficking for corn, onions, leeks, and figs, all to the sound of the hammering of the dockyards and boatswains’ pipes and flutes. Carthage made its wealth and name through its two artificial harbours, and Alexandria in Egypt was also one of the largest ports of the ancient world.

Port

Port
Port
(inv_gre_port_1)
Port Level 0
Harbour
Harbour
(inv_gre_port_trade_2)
Port Level 1
Docks
Docks
(inv_gre_port_trade_3)
Port Level 2
Fish Market
Fish Market
(inv_gre_port_trade_4)
Port Level 3
Harbour

Building Name

Harbour

Level Name

inv_gre_port_trade_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1900

Effects

4 food (this_region)
+5% wealth from all commerce (regions_in_this_province)
100 wealth from maritime commerce (this_building)
-2 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)

Provides Garrison Army

80 Missile Trieres - Toxotes
80 Missile Trieres - Toxotes
Missile Trieres - Toxotes
(inv_gre_three_assault_greek_toxotes)
Missile Ship
60 Assault Dieres - Light Hoplites
Assault Dieres - Light Hoplites
(inv_gre_two_assault_greek_light_hoplites)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trieres - Toxotes
Medium Ship / Missile Ship / (inv_gre_three_assault_greek_toxotes)
Missile Trieres - Toxotes
A large contingent of archers can make short work of enemy crews.

Archers are ideal for goading the enemy into foolish action.

80 550 550 693 6 35 125 6 15 8 24 3 12 10 60 50
2
60 Assault Dieres - Light Hoplites
Light Ship / Melee Ship / (inv_gre_two_assault_greek_light_hoplites)
Assault Dieres - Light Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Discipline is needed to fight with spear and shield in the phalanx.

60 360 360 501 6 25 26 15 40 55 50 35
3
100 Pursuit Trihemiolia - Greek Slingers
Light Ship / Missile Ship / (inv_gre_two_halfer_slingers)
Pursuit Trihemiolia - Greek Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Witty slingers often scratch "OUCH!" onto their shot.

100 300 300 585 7 20 150 7 25 5 24 3 5 10 45 20
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