

Hippeus Lancers
These lancers have a strong charge, and can break enemies quickly.The early Greek cavalry took roughly the same form throughout the city-states, being comprised of citizens able to afford and maintain a horse. After the Greco-Persian Wars, city-states such as Athens founded more permanent cavalry funded by annual grants. Right through the Peloponnesian War however, this volunteer cavalry continued to be few in numbers, and was used principally to chase skirmishers and fleeing hoplites. It was not that cavalry were ineffectual in Greek warfare, as shown by the Theban victory at the Battle of Delium in 424BC, but until this time they had been underused and lacked the numbers to make a decisive impact. Often wearing a metal helm and a mailed cuirass reaching down to their knees, they were equipped with a long sword and a spear, usable as both a lance and a javelin. However, a lack of saddle and stirrups, unused by the Greeks of the time, made them relatively easy to knock from horseback.
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Unit Name Hippeus Lancers |
Main Unit Key Gre_Hippeus_Lancers |
Land Unit Key Gre_Hippeus_Lancers |
Naval Unit Key greek_transport |
Soldiers 90 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 820 |
Recruitment Cost 900 |
Upkeep Cost 100 |
Melee Attack 35 |
Weapon Damage 31 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 16 |
├ Melee Damage Ap 15 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 0 |
Charge Bonus 56 |
Melee Defence 25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
Armour 74 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 0 |
Health 140 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 20 |
├ Mount rome_hellenic_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 60 |
Base Morale 65 |
Abilities
Hippeus Lancers- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |