

Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.
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Unit Name Hoplites |
Main Unit Key Gre_Hoplites |
Land Unit Key Gre_Hoplites |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 85 |
Melee Attack 24 |
Weapon Damage 30 |
├ Melee Weapon rome_hoplite_spear |
├ Melee Damage Base 16 |
├ Melee Damage Ap 14 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
Melee Defence 75 |
├ Base Defence 49 |
├ Shield hoplite |
└ Shield Defence 26 |
Armour 95 |
├ Armour spolas |
├ Armour Defence 52 |
└ Shield Armour 43 |
Health 75 |
├ Man Entity rome_infantry_hoplite |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Hoplites- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed - Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |