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Red Sea Light Infantry BlemmyesBlemmyes Melee Infantry

Red Sea Light Infantry

These settlers living on the Red Sea coast are men bred to live and fight on the frontier.

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Red Sea Light Infantry

Unit Name

Red Sea Light Infantry

Main Unit Key

Sab_Redsea_Light

Land Unit Key

Sab_Redsea_Light

Naval Unit Key

egyptian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

660

Recruitment Cost

660

Upkeep Cost

80

Melee Attack

30

Weapon Damage

36

├ Melee Weapon

rome_eastern_axe_elite

├ Melee Damage Base

17

├ Melee Damage Ap

19

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

64

├ Base Defence

38

├ Shield

pelta

└ Shield Defence

26

Armour

62

├ Armour

padded

├ Armour Defence

37

└ Shield Armour

25

Health

70

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

50

Abilities

Red Sea Light Infantry
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Red Sea Light Infantry
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Red Sea Light Infantry Lv. 0 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Red Sea Light Infantry Lv. 1 Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3