

Arverni Sword Nobles
Arverni sword nobles are some of the heaviest forces, with strong armour & sharp swords.Gladiators were usually slaves, condemned criminals or prisoners of war but others did enter the arena. Those with debts or a lust for glory could sell themselves as gladiators, and soldiers who had given ground might be sent to the arena as punishment. A gladiator's life was arduous and brutal, even before fighting in the games. Trainees could, and would, be killed in practice if they fought beneath their abilities, as a way of encouraging the others. The ludus, the training ground and home of gladiators, was run by a lanista, and within its walls his word was law. Outside the arena he was considered to be on the bottom rung of society; some Roman cemeteries did not allow the bodies of lanistas to be buried inside their walls, even. Having said that, there was also a peculiar glamour about their business and some were famed amongst games fans as the men who owned and trained gladiators - the sports stars of the Roman world.
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Unit Name Arverni Sword Nobles |
Main Unit Key Cel_Arverni_Sword_Nobles |
Land Unit Key Cel_Arverni_Sword_Nobles |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 980 |
Recruitment Cost 980 |
Upkeep Cost 100 |
Missile Damage 34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 40 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_longsword_elite |
├ Melee Damage Base 35 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 37 |
Melee Defence 79 |
├ Base Defence 44 |
├ Shield celtic |
└ Shield Defence 35 |
Armour 92 |
├ Armour mail_improved |
├ Armour Defence 62 |
└ Shield Armour 30 |
Health 80 |
├ Man Entity rome_infantry_very_heavy_fast |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Arverni Sword Nobles- Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue - Chant
Improves the morale of any friendly units within the unit's area of influence.
Morale
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
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Bronze Furnace
(barb_artisan_bronze_4) Level 3 ![]()
Potter's Workshop
(barb_craftsmen_pot_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |