

Celtic Scorpion
The scorpion has a vicious, long-range sting.An ancestor of the medieval crossbow, this dart-firing ballista still required a sizable wooden stand and could not easily be moved by its single crewman. It was accurate at short ranges for sniping individuals, but could also be fired indirectly, with groups of several scorpions often deployed to form a battery in the field. Like the ballista, it was an improvement on the earlier gastraphetes, or belly-bow, and utilised either a composite bow or torsion springs to launch both flighted and flightless bolts. Incredibly powerful for its size, the scorpion required the crewman to ratchet back the drawstring with a windlass and lever. Even so, the rate of fire was high, and a skilled operator could loose three to four bolts a minute while firing indirectly. Easy to construct with the right raw materials, the required metal parts could be transported in the baggage so scorpions could be quickly assembled.
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Unit Name Celtic Scorpion |
Main Unit Key Cel_Cheiroballistra |
Land Unit Key Cel_Cheiroballistra |
Naval Unit Key barbarian_transport_small |
Soldiers 40 |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 85 |
Missile Damage 120 |
├ Engine cheiroballistra |
├ Missile Weapon rome_cheiroballistra |
├ Projectile bolt |
├ Missile Damage 50 |
├ Missile Ap Damage 70 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 350 |
Reload 4 |
Shots Per Minute 6 |
Ammunition 30 |
Melee Attack 9 |
Weapon Damage 23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 5 |
Melee Defence 8 |
├ Base Defence 8 |
├ Shield none |
└ Shield Defence 0 |
Armour 27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
Health 60 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- High damage
- Mobile
- Very accurate
- Short range
- Average rate of fire
Requires Buildings | |
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Carpenter
(barb_craftsmen_wood_3) Level 2 |
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Builder's Hall
(barb_craftsmen_wood_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |