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Kardakes Swordsmen Media Atropatene (Imperator Augustus)Media Atropatene (Imperator Augustus) Melee Infantry

Kardakes Swordsmen

The Kardakes were a late-term adoption to heavy infantry on behalf of the Achaemenid empire and later carried on by Atropene.

The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Kardakes Swordsmen

Unit Name

Kardakes Swordsmen

Main Unit Key

Eas_Urban_Sword

Land Unit Key

Eas_Urban_Sword

Naval Unit Key

persian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

760

Recruitment Cost

760

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_iron_javelin

├ Projectile

javelin_iron

├ Missile Damage

18

├ Missile Ap Damage

16

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

34

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

21

Melee Defence

78

├ Base Defence

41

├ Shield

oval

└ Shield Defence

37

Armour

90

├ Armour

scale

├ Armour Defence

57

└ Shield Armour

33

Health

70

├ Man Entity

rome_infantry_heavy

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

60

Abilities

Kardakes Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kardakes Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Kardakes Swordsmen Lv. 0 Royal Kerta
Royal Kerta
(east_city_royal_3)
Level 2
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Kardakes Swordsmen Lv. 1 Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3