Sparabara
The main line of the old Persian army. Reformed and ready to conqour once more.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Sparabara |
Main Unit Key Atr_Sparabara_Infantry |
Land Unit Key Atr_Sparabara_Infantry |
Naval Unit Key persian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 620 |
Recruitment Cost 620 |
Upkeep Cost 80 |
35 |
├ Missile Weapon rome_recurve_bow_elite |
├ Projectile arrow_recurve |
├ Missile Damage 29 |
├ Missile Ap Damage 6 |
└ Base Reload Time 11 |
Accuracy 5 |
Range 145 |
Reload 20 |
Shots Per Minute 7 |
Ammunition 30 |
Melee Attack 23 |
36 |
├ Melee Weapon rome_eastern_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 20 |
58 |
├ Base Defence 34 |
├ Shield tower |
└ Shield Defence 24 |
73 |
├ Armour padded |
├ Armour Defence 37 |
└ Shield Armour 36 |
65 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
Sparabara- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 1 |
Royal Karka
(east_city_royal_4) Level 3
Royal Barracks
(east_military_infantry_4) Level 3 |
Lv. 0 |
Infantry Quarters
(east_military_infantry_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |