Leopard Swordsmen
Warriors who channel the spirit of the Leopard to improve their skillThe thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Leopard Swordsmen |
Main Unit Key Mro_Leapord_Swords |
Land Unit Key Mro_Leapord_Swords |
Naval Unit Key egyptian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 940 |
Recruitment Cost 940 |
Upkeep Cost 100 |
Melee Attack 34 |
38 |
├ Melee Weapon rome_celtic_hellenic_sword_elite |
├ Melee Damage Base 33 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 36 |
76 |
├ Base Defence 41 |
├ Shield thureos |
└ Shield Defence 35 |
72 |
├ Armour padded |
├ Armour Defence 37 |
└ Shield Armour 35 |
80 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Leopard Swordsmen- Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |