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Mauri Javelinmen Axum (Imperator Augustus)Axum (Imperator Augustus) Missile Infantry

Mauri Javelinmen

'Mauritania' is derived from the ancient Berber tribes of Mauri and their kingdom, the northern part of Mauritania, became part of the Roman province of Mauretania in 33 AD The Romans called 'Mauri' all the native peoples of North Africa. Hence the Roman expression 'Mauri genus'

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Mauri Javelinmen

Unit Name

Mauri Javelinmen

Main Unit Key

Afr_Jav1

Land Unit Key

Afr_Jav1

Naval Unit Key

persian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

680

Recruitment Cost

680

Upkeep Cost

80

Missile Damage

32

├ Missile Weapon

rome_javelin_improved

├ Projectile

javelin_improved

├ Missile Damage

18

├ Missile Ap Damage

14

└ Base Reload Time

8

Accuracy

5

Range

70

Reload

17

Shots Per Minute

9

Ammunition

18

Melee Attack

23

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

20

Melee Defence

61

├ Base Defence

35

├ Shield

pelta

└ Shield Defence

26

Armour

72

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

25

Health

70

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Mauri Javelinmen
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mauri Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Mauri Javelinmen Lv. 0 Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Mauri Javelinmen Lv. 1 Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3