Myrcharn
(Casse Cavalry)The heads of family contingents, as well as local chiefs of roundhouses and farming communities, band together as cavalry, riding the same sturdy ponies that the noblemen ride.
The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Myrcharn |
Main Unit Key AOR_2_Casse_Light_Cavalry |
Land Unit Key AOR_2_Casse_Light_Cavalry |
Naval Unit Key barbarian_transport_small |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1234 |
Recruitment Cost 1234 |
Upkeep Cost 247 |
16 |
├ Missile Weapon prec3 |
├ Projectile prec3 |
├ Missile Damage 14 |
├ Missile Ap Damage 2 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 75 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 27 |
9 |
├ Melee Weapon cspear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 1 |
├ Bonus vs. Elephants 1 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
39 |
├ Base Defence 13 |
├ Shield cshield2 |
└ Shield Defence 26 |
4 |
├ Armour carm1 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light_spr |
└ Mount Health 0 |
Base Morale 40 |
Abilities
Myrcharn- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | ||||||||||
Unit Resouces | DEI_Brit_South | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Barbarian Hundred
(rom_BARBARIAN_city_major_3) Level 2
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3) Level 2
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3) Level 2
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Barbarian Village (Copper)
(rom_BARBARIAN_city_minor_copper_2) Level 1
Fortified Barbarian Pagus (Copper)
(rom_BARBARIAN_city_minor_copper_fort_4) Level 3
Barbarian Town (Fish)
(rom_BARBARIAN_city_minor_fish_3) Level 2
Barbarian Pagus (Fish)
(rom_BARBARIAN_city_minor_fish_4) Level 3
Barbarian Town (Gold)
(rom_BARBARIAN_city_minor_gold_3) Level 2
Barbarian Pagus (Gold)
(rom_BARBARIAN_city_minor_gold_4) Level 3
Barbarian Town (Leather)
(rom_BARBARIAN_city_minor_hides_3) Level 2
Barbarian Pagus (Leather)
(rom_BARBARIAN_city_minor_hides_4) Level 3
Barbarian Town (Lead)
(rom_BARBARIAN_city_minor_silver_3) Level 2
Barbarian Pagus (Lead)
(rom_BARBARIAN_city_minor_silver_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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