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Myrcharn Italian Rebels (Samnite Wars)Italian Rebels (Samnite Wars) Melee Cavalry

Myrcharn

(Casse Cavalry)

The heads of family contingents, as well as local chiefs of roundhouses and farming communities, band together as cavalry, riding the same sturdy ponies that the noblemen ride.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Myrcharn

Unit Name

Myrcharn

Main Unit Key

AOR_2_Casse_Light_Cavalry

Land Unit Key

AOR_2_Casse_Light_Cavalry

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1234

Recruitment Cost

1234

Upkeep Cost

247

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

27

Weapon Damage

9

├ Melee Weapon

cspear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

1

├ Bonus vs. Elephants

1

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

39

├ Base Defence

13

├ Shield

cshield2

└ Shield Defence

26

Armour

4

├ Armour

carm1

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_spear_shield_l

├ Mount Entity

rome_horse_light_spr

└ Mount Health

0

Base Morale

40

Abilities

Myrcharn
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Myrcharn
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Brit_South
Requires Buildings
Myrcharn Lv. 0 Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Village (Copper)
Village (Copper)
(rom_ROMAN_city_minor_copper_2)
Level 1
Fortified Town (Copper)
Fortified Town (Copper)
(rom_ROMAN_city_minor_copper_fort_4)
Level 3
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_gold_3)
Level 2
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_gold_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_gold_4)
Level 3
Roman Town
Roman Town
(rom_ROMAN_city_minor_gold_4)
Level 3
Roman Small Town (Leather)
Roman Small Town (Leather)
(rom_ROMAN_city_minor_hides_3)
Level 2
Roman Town (Leather)
Roman Town (Leather)
(rom_ROMAN_city_minor_hides_4)
Level 3
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus