Capadhara Yoddhr
(Indian Longbowmen)These men are armed with the weapon most closely associated with the ancient Indian warrior: the longbow. These archers can use their bows with great efficiency, and though they may not have the best aim, the power and range of their weapons more than makes up for this, and their broadswords make them more capable in melee than most archers.
Eastern archers could inflict heavy casualties when used in large numbers, and their composite bows gave them a good range, accuracy and penetrating power. The composite bow was, as its name suggests, made from many materials, and its layers of wood, sinew and animal horn made it a very effective energy-storing spring. In the hands of a reasonable bowman, an arrow from a composite bow would go through chainmail at respectable ranges. It did not, however, take kindly to getting wet. The glues used in its construction soon broke down in damp conditions. In the deserts of the east this was hardly a problem, but it does explain why the composite bow was never adopted in Europe.
Unit Name Capadhara Yoddhr |
Main Unit Key ind_longbowmen |
Land Unit Key ind_longbowmen |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 880 |
Recruitment Cost 880 |
Upkeep Cost 176 |
9 |
├ Missile Weapon rome_longbow |
├ Projectile arrow_longbow |
├ Missile Damage 9 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 215 |
Reload 14 |
Shots Per Minute 7 |
Ammunition 15 |
Melee Attack 26 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
34 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 16 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Capadhara Yoddhr- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign |