Aithiopikoi Hippakontistai
(Ethiopian Horsemen)Armed with javelins and swords, these Aethopian cavalrymen can bring swift death to unprepared opponents.
Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
Unit Name Aithiopikoi Hippakontistai |
Main Unit Key AOR_18_Ethiopian_Horse_Skirmishers |
Land Unit Key AOR_18_Ethiopian_Horse_Skirmishers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1183 |
Recruitment Cost 1183 |
Upkeep Cost 237 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 90 |
Reload 0 |
Shots Per Minute 7 |
Ammunition 4 |
Melee Attack 26 |
11 |
├ Melee Weapon bsword2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
34 |
├ Base Defence 13 |
├ Shield cshield1 |
└ Shield Defence 21 |
4 |
├ Armour carm1 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_numidian_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Aithiopikoi Hippakontistai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | |||||||||
Unit Resouces | DEI_Ethiopia | |||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Barbarian City
(rom_BARBARIAN_city_major_1) Level 0
Barbarian Fortified City
(rom_BARBARIAN_city_major_2) Level 1
Barbarian Hundred
(rom_BARBARIAN_city_major_3) Level 2
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3) Level 2
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3) Level 2
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Barbarian Hamlet (Gold)
(rom_BARBARIAN_city_minor_gold_1) Level 0
Barbarian Village (Gold)
(rom_BARBARIAN_city_minor_gold_2) Level 1
Barbarian Town (Gold)
(rom_BARBARIAN_city_minor_gold_3) Level 2
Barbarian Pagus (Gold)
(rom_BARBARIAN_city_minor_gold_4) Level 3
Barbarian Hamlet
(rom_BARBARIAN_city_minor_township_1) Level 0 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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