Thesprotoi Pheraspidai
(Thesprotian Heavy Infantry)The Thessprotians are one of most important tribes of Epirus. These elite Pheraspidai are agile troops, capable of throwing javelins and fighting at close range with a hoplon and kopis. They are a powerful asset for any Epirote army.
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.
Unit Name Thesprotoi Pheraspidai |
Main Unit Key Epeirote_Heavy_Infantry |
Land Unit Key Epeirote_Heavy_Infantry |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1224 |
Recruitment Cost 1224 |
Upkeep Cost 245 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 41 |
10 |
├ Melee Weapon gsword4 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
84 |
├ Base Defence 26 |
├ Shield shield6 |
└ Shield Defence 58 |
14 |
├ Armour arm8 |
├ Armour Defence 14 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Thesprotoi Pheraspidai- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign |