Corio Runo
(Brythonic Hidden Warriors)Unexpected warriors with javelins and swords are useful to any warlord.
The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Corio Runo |
Main Unit Key AOR_2_Britannic_Ambushers |
Land Unit Key AOR_2_Britannic_Ambushers |
Naval Unit Key barbarian_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 571 |
Recruitment Cost 571 |
Upkeep Cost 114 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 38 |
11 |
├ Melee Weapon bsword3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 17 |
69 |
├ Base Defence 17 |
├ Shield shield5 |
└ Shield Defence 52 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 35 |
Abilities
Corio Runo- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Javelin (light)
The unit throws its javelins towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw javelins when you are inside a formation
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (grass)
This unit can hide in long grass until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | ||||||||||
Unit Resouces | DEI_Brit_South | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Civil Settlement
(greek_town_civil_2) Level 1
Civil Town
(greek_town_civil_3) Level 2
Civil Colony
(greek_town_civil_4) Level 3
Farming Settlement
(greek_town_farm_2) Level 1
Farming Town
(greek_town_farm_3) Level 2
Farming Colony
(greek_town_farm_4) Level 3
Market Settlement
(greek_town_trade_2) Level 1
Market Town
(greek_town_trade_3) Level 2
Market Colony
(greek_town_trade_4) Level 3
Hellenistic City
(rom_HELLENIC_city_major_1) Level 0
Hellenistic Polis
(rom_HELLENIC_city_major_2) Level 1
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Hellenistic Hamlet (Copper)
(rom_HELLENIC_city_minor_copper_1) Level 0
Hellenistic Village (Copper)
(rom_HELLENIC_city_minor_copper_2) Level 1
Fortified Town (Copper)
(rom_HELLENIC_city_minor_copper_fort_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_fish_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_fish_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_gold_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_gold_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_gold_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_gold_4) Level 3
Hellenistic Hamlet (Leather)
(rom_HELLENIC_city_minor_hides_1) Level 0
Hellenistic Village (Leather)
(rom_HELLENIC_city_minor_hides_2) Level 1
Hellenistic Komai (Leather)
(rom_HELLENIC_city_minor_hides_3) Level 2
Hellenistic Town (Leather)
(rom_HELLENIC_city_minor_hides_4) Level 3
Hamlet (Iron)
(rom_HELLENIC_city_minor_iron_1) Level 0
Village (Iron)
(rom_HELLENIC_city_minor_iron_2) Level 1
Hellenistic Hamlet (Lead)
(rom_HELLENIC_city_minor_silver_1) Level 0
Hellenistic Village (Lead)
(rom_HELLENIC_city_minor_silver_2) Level 1
Hellenistic Komai (Lead)
(rom_HELLENIC_city_minor_silver_3) Level 2
Hellenistic Town (Lead)
(rom_HELLENIC_city_minor_silver_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_township_1) Level 0 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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