Roxolanoi Xistophoroi
(Roxolani Lancers)These are hard men, almost-fearless shock cavalry, bred for war on the harsh steppes.
Developed from the cavalry skills of their ancestors, the steppe lancers of the Scythian, or Saka, tribes and the Sarmatians were a type of heavy cavalry comparable to their Hellenic counterparts. They wore scale armour to protect themselves and their mounts, and used a long lance known as a kontos. This enabled them to deliver devastating charges in a fashion comparable to the Alexandrian Companion cavalry. The scale armour was made from horn, or later metal, and allowed the wearers to run down their western counterparts. They were still vulnerable to dense pike or spear-armed formations. Archery provided a solution: sustained volleys from skirmishing foot and horse archers were used to thin and spread out the enemy. At the Battle of Carrhae in 53BC, the tightly-packed Roman infantry were forced to spread out by Parthian archers, which enabled their cataphracts to charge and break an overconfident Roman force four times their number.
Unit Name Roxolanoi Xistophoroi |
Main Unit Key AOR_27_Roxolani_Lancers |
Land Unit Key AOR_27_Roxolani_Lancers |
Naval Unit Key barbarian_transport |
Soldiers 100 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 2053 |
Recruitment Cost 2053 |
Upkeep Cost 411 |
Melee Attack 34 |
9 |
├ Melee Weapon alance2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 39 |
42 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 16 |
18 |
├ Armour carm9 |
├ Armour Defence 18 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_scythian_horse_lance_h |
├ Mount Entity rome_horse_heavy_shock |
└ Mount Health 0 |
Base Morale 50 |
Abilities
Roxolanoi Xistophoroi- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Recuitment Requirement | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 6 | |||||||||||||||||||||
Unit Resouces | DEI_Steppes | |||||||||||||||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||||||||||||||
Lv. 0 |
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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