Sikelioi Sphendonetai
(Sicilian Slingers)Even in the hands of levies, slings are dangerous weapons.
Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paullus was killed by a slinger early in the disastrous Battle of Cannae.
Unit Name Sikelioi Sphendonetai |
Main Unit Key AOR_10_Italian_Slingers |
Land Unit Key AOR_10_Italian_Slingers |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 476 |
Recruitment Cost 476 |
Upkeep Cost 95 |
5 |
├ Missile Weapon sling1 |
├ Projectile sling1 |
├ Missile Damage 4 |
├ Missile Ap Damage 1 |
└ Base Reload Time 14 |
Accuracy 5 |
Range 165 |
Reload 13 |
Shots Per Minute 5 |
Ammunition 20 |
Melee Attack 18 |
7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
44 |
├ Base Defence 13 |
├ Shield shield2 |
└ Shield Defence 31 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 25 |
Abilities
Sikelioi Sphendonetai- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | |||||||||
Unit Resouces | DEI_Sicily | |||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Syracuse
(dei_main_city_SYRACUSE_1) Level 0
Syracuse
(dei_main_city_SYRACUSE_2) Level 1
Syracuse
(dei_main_city_SYRACUSE_3) Level 2
Fortified Syracuse
(dei_main_city_SYRACUSE_3_fort) Level 2
Commercial Syracuse
(dei_main_city_SYRACUSE_3_trade) Level 2
Syracuse
(dei_main_city_SYRACUSE_4) Level 3
Fortified Syracuse
(dei_main_city_SYRACUSE_4_fort) Level 3
Commercial Syracuse
(dei_main_city_SYRACUSE_4_trade) Level 3
Civil Settlement
(greek_town_civil_2) Level 1
Civil Town
(greek_town_civil_3) Level 2
Civil Colony
(greek_town_civil_4) Level 3
Farming Settlement
(greek_town_farm_2) Level 1
Farming Town
(greek_town_farm_3) Level 2
Farming Colony
(greek_town_farm_4) Level 3
Market Settlement
(greek_town_trade_2) Level 1
Market Town
(greek_town_trade_3) Level 2
Market Colony
(greek_town_trade_4) Level 3
Hellenistic City
(rom_HELLENIC_city_major_1) Level 0
Hellenistic Polis
(rom_HELLENIC_city_major_2) Level 1
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_grain_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_grain_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_grain_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_grain_4) Level 3
Hamlet (Iron)
(rom_HELLENIC_city_minor_iron_1) Level 0
Village (Iron)
(rom_HELLENIC_city_minor_iron_2) Level 1
Hellenistic Hamlet
(rom_HELLENIC_city_minor_township_1) Level 0 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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