Shuanare Jar
(Svan Warriors)Certainly amongst the best archers in the region, these troops can stand their ground fiercely, with powerful long-range composite bows and a quiver of specially-shaped arrows. They are also highly skilled in close combat with their spears.
Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
Unit Name Shuanare Jar |
Main Unit Key col_svan_warriors |
Land Unit Key col_svan_warriors |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1134 |
Recruitment Cost 1134 |
Upkeep Cost 227 |
10 |
├ Missile Weapon bow3 |
├ Projectile bow3 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 12 |
Accuracy 15 |
Range 175 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 30 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
52 |
├ Base Defence 15 |
├ Shield shield3 |
└ Shield Defence 37 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Shuanare Jar- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign |