Spartiatai Hoplitai (Romanized)
(Spartan Hoplites)These men know nothing but war, and others are right to fear them.
Conditioned from the age of seven for a life on campaign, and dedicated to full-time military training, the Spartans were exceptionally well drilled and masters of their weaponry and equipment. Anyone who lost their shield in battle was dishonoured: while cuirass and helmet were for protecting the individual, the shield was seen as protection for the entire phalanx. As such, the Spartans were a highly-disciplined and co-ordinated force, largely superior to any other on the battlefield. It was the Spartans who led the defence of the Peloponnese against the Persians in 480BC and, after two full days of battle, fought the famous last stand at Thermopylae. 300 Spartans and their Greek allies blocked the tiny pass between the cliffs and the sea, forcing the Persians to attack their deadly phalanx head on. When a Greek traitor eventually caused the Spartans to be outflanked, they fought to the very last man. The time spent defeating the Spartans was just enough for the remaining Greek allies to prepare a fleet to defeat the Persian navy decisively near the island of Salamis, ending the war.
Unit Name Spartiatai Hoplitai (Romanized) |
Main Unit Key AOR_35_Spartan_Hoplites_RomAux |
Land Unit Key AOR_35_Spartan_Hoplites_RomAux |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1060 |
Recruitment Cost 1060 |
Upkeep Cost 212 |
Melee Attack 34 |
9 |
├ Melee Weapon spear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
75 |
├ Base Defence 28 |
├ Shield hshield2 |
└ Shield Defence 47 |
12 |
├ Armour arm7 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity hoplite_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Spartiatai Hoplitai (Romanized)- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | |
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Maximum Number | 6 |
Unit Resouces | Auxilia_Hellenic |
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