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Onager (Bastion) Pompeius (Imperator Augustus)Pompeius (Imperator Augustus) Field Artillery

Onager (Bastion)

(Onager)

The kick of the wild ass can bring down cities and kings.

Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew, held in a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. The arm smacked into the frame, and it was this impact on every shot that made the entire machine lurch about unpredictably. An area-attack weapon, the onager was best suited to siege work, but it could be fired against tightly packed units of troops as well. The missiles launched could be as varied as rocks, clay pots filled with incendiary mixtures, and even dead bodies to spread disease and despair. Severed heads were gruesomely fired into besieged towns from time to time, as a warning of what was to come. Easily constructed from timber, the onager was used throughout the ancient world.

Onager (Bastion)

Unit Name

Onager (Bastion)

Main Unit Key

Rom_Onager_Bastion

Land Unit Key

Rom_Onager_Bastion

Naval Unit Key

pel_transport

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

3000

Recruitment Cost

3000

Upkeep Cost

600

Missile Damage

84

├ Engine

onager_bastion

├ Missile Weapon

rome_onager_bastion

├ Projectile

rock_bastion

├ Missile Damage

49

├ Missile Ap Damage

35

└ Base Reload Time

30

Accuracy

5

Range

415

Reload

20

Shots Per Minute

3

Ammunition

30

Melee Attack

36

Weapon Damage

13

├ Melee Weapon

falx2

├ Weapon Damage

13

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

30

└ Bonus vs Infantry

1

Charge Bonus

20

Melee Defence

42

├ Base Defence

26

├ Shield

none

└ Shield Defence

16

Armour

16

├ Armour

arm9

├ Armour Defence

16

└ Shield Armour

0

Health

20

├ Man Entity

medium_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

50

Abilities

Onager (Bastion)
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Onager (Bastion)
  • Long range
  • High damage with its different rounds
  • Hard to destroy
  • Inaccurate
  • Low rate of fire