Equites Extraordinarii (Late)
(Polybian Heavy Cavalry Turma)These elite Socii cavalry make up one third of the allied cavalry and are among the very best of Italia.
During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.
Unit Name Equites Extraordinarii (Late) |
Main Unit Key Rom_Equites_Extraordinarii_Late_Allied |
Land Unit Key Rom_Equites_Extraordinarii_Late_Allied |
Naval Unit Key pel_transport |
Soldiers 100 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1892 |
Recruitment Cost 1892 |
Upkeep Cost 378 |
Melee Attack 33 |
9 |
├ Melee Weapon cspear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 2 |
├ Bonus vs. Elephants 2 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
47 |
├ Base Defence 21 |
├ Shield cshield2 |
└ Shield Defence 26 |
18 |
├ Armour carm9 |
├ Armour Defence 18 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_horse_spear_shield_h |
├ Mount Entity rome_horse_heavy_spr |
└ Mount Health 0 |
Base Morale 60 |
Abilities
Equites Extraordinarii (Late)- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
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