Ysaninu Aysiramja
(Saka Cataphracts)These fearsome warriors wear an armoured jacket fitted at the waist and made of large metal plates. Their horses are protected by an armoured cloth. They carry a long kontos lance for the shock action during the initial charge and a deadly sagaris battle-axe that can cut through the heaviest of armour in melee combat.
The Saka, as they were called by the Persians, were a steppe people who lived and died by their horsemanship. As in all warrior societies, the heaviest armour was reserved for use by the nobility of the tribes, and Saka nobility could be deadly indeed. As a people, they showed little inclination to bow to any outsider. In 512BC, King Darius the Great attempted to subdue the Saka, and marched into their steppe lands. It did him little good. The tribes avoided open battle, and raided whenever and wherever they pleased. Alexander the Great, almost two centuries later, eventually lured the Saka into battle at Jaxartes in 329BC. Even though Alexander won, he recognised that he could not tame them and released all his Saka prisoners in exchange for an oath to end their depredations. The Saka kept their word.
Unit Name Ysaninu Aysiramja |
Main Unit Key Ste_Saka_Cataphracts |
Land Unit Key Ste_Saka_Cataphracts |
Naval Unit Key barbarian_transport |
Soldiers 120 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 2808 |
Recruitment Cost 2808 |
Upkeep Cost 562 |
Melee Attack 46 |
9 |
├ Melee Weapon alance4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 44 |
61 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 16 |
28 |
├ Armour carm14 |
├ Armour Defence 28 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount saka_horse_cataphract_noble |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 0 |
Base Morale 65 |
Abilities
Ysaninu Aysiramja- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Heavily armoured
- Slowest cavalry
- Good morale
Faction Availability | |
---|---|
Grand Campaign |