Kataphraktoi Indikoi Elephantes
(Indian Cataphract Elephants)Clad in scale armour, these elephants are a terrifying, almost unstoppable force.
War elephants were not battle-winning weapons on their own. They needed to be used properly, and given the right support if they were to break an enemy line and the enemy’s will to fight on. They would often be accompanied into battle with a screen of friendly skirmishers. It was their job to keep the elephants from being harassed by the enemy’s light troops, allowing the elephants to attack unmolested. The sheer size of an elephant was enough to instil terror, before its tusks impaled men, or it hurled enemies away or trampled them to death. Even in the best conditions, elephants could be unpredictable: they could react with anger if their handlers were killed or wounded, but they could also turn on the same men when they had reached breaking point. Sent forwards at the right moment, though, and they could sweep all before them.
Unit Name Kataphraktoi Indikoi Elephantes |
Main Unit Key Ind_Armour_Elephants |
Land Unit Key Ind_Armour_Elephants |
Naval Unit Key pel_transport |
Soldiers 36 |
Category Elephants |
Class Elephant |
Custom Battle Cost 4000 |
Recruitment Cost 4000 |
Upkeep Cost 800 |
11 |
├ Missile Weapon cbow4 |
├ Projectile cbow4 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 11 |
Accuracy 5 |
Range 170 |
Reload 25 |
Shots Per Minute 7 |
Ammunition 30 |
Melee Attack 13 |
6 |
├ Melee Weapon tusks |
├ Weapon Damage 6 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 17 |
55 |
├ Base Defence 39 |
├ Shield none |
└ Shield Defence 16 |
16 |
├ Armour carm8 |
├ Armour Defence 16 |
└ Shield Armour 0 |
110 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount indian_armoured_elephant |
├ Mount Entity indian_armoured_elephant |
└ Mount Health 90 |
Base Morale 40 |
Abilities
Kataphraktoi Indikoi Elephantes- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
Attributes
- Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Huge amount of hit points
- Good morale
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