![Armed Natives](https://www.honga.net/totalwar/rome2/gen_images/unit_icon/dei/common/GAR_Sel_Armed_Natives.png)
![Seleukidai Nobles](https://www.honga.net/totalwar/rome2/images/rome2/flags/seleucid_civil_war/mon_24.png)
Armed Natives
Farmers, artisans and tradesmen from the surrounding regions who have been drafted into the local garrison. Whilst these men have a stout desire to defend their homes, they are poorly equipped, lack military experience and can scarcely be regarded as soldiers.Throughout history the mob has played its part in the rise and downfall of kings and politicians: a many-headed beast to be tamed or inflamed. The Greek democracies and the Roman Republic were shaped by the perceived will of the people. This was never more evident than when a mob took to the streets, seeking vengeance, to overthrow tyranny, or to protect themselves from aggressors. Ill-equipped - armed only with tools or whatever makeshift weapon was to hand - what they lacked in skill at arms was made up for by their righteous anger and superior numbers. Against such violence, even regular troops could be overwhelmed in the confined space of a city. Mobs were no respecters of status: the great Epirot king, Pyrrhus, having seized the throne of Macedon was attempting to put down unrest in its subject city of Argos. Facing a mob, he was knocked down by a roof tile thrown by an old woman and momentarily stunned, giving an Argive soldier the chance to behead him on the spot.
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Unit Name Armed Natives |
Main Unit Key GAR_Sel_Armed_Natives |
Land Unit Key GAR_Sel_Armed_Natives |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 200 |
Recruitment Cost 250 |
Upkeep Cost 100 |
Melee Attack 14 |
Weapon Damage 7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 26 |
├ Base Defence 10 |
├ Shield none |
└ Shield Defence 16 |
Armour 1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
Health 20 |
├ Man Entity rome_infantry_very_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 30 |
Abilities
Armed Natives- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very low damage and armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign |