Haghar Hayar
(Sabaean Nobles)Hailing mainly from the splendid city of Maryab, these nobles would rather avoid combat, yet are well-trained and possess the best armour and weapons available: high-quality longspears, composite bows and strong shields. They are truly an elite force to be reckoned with, able to hold the line even against the heavy infantry of the Hellenes.
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Haghar Hayar |
Main Unit Key Ara_Noble_Sword |
Land Unit Key Ara_Noble_Sword |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 1120 |
Recruitment Cost 1120 |
Upkeep Cost 224 |
10 |
├ Missile Weapon bow3 |
├ Projectile bow3 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 12 |
Accuracy 15 |
Range 175 |
Reload 0 |
Shots Per Minute 5 |
Ammunition 10 |
Melee Attack 34 |
9 |
├ Melee Weapon spear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
69 |
├ Base Defence 28 |
├ Shield shield4 |
└ Shield Defence 41 |
14 |
├ Armour arm8 |
├ Armour Defence 14 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Haghar Hayar- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |