

Foot Companions
These elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.Historically, the Macedonian phalanx innovated the use of the fearsome sarissa: a pike of up to 21 feet in length. First introduced to the army by Alexander the Great’s father, Phillip II, the sarissa was cumbersome but created an almost impregnable phalanx formation. Presenting a wall of pikes from five files of men, it protected more of the front ranks and created a much bigger killing zone than the traditional hoplite phalanx. Defensively, the Macedonian phalanx could not only withstand and repel any cavalry or infantry charge to the front, it could also deflect incoming arrows, as the back rows kept their pikes vertical until needed. Arrows were caught up in the raised pikes and fell harmlessly to the ground, where they could be repurposed by the deadly Cretan archers fielded to support the pikes. Thusly, the Macedonian attack, whilst slow-moving, could also be unstoppable: if coordinated and disciplined, it simply steamrollered its enemies from the field. Following his untimely death, the 'Diadochi' - Alexander's 'Successors' - continued to use and further refine pike phalanx combat.
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Unit Name Foot Companions |
Main Unit Key Gre_Foot_Companions |
Land Unit Key Gre_Foot_Companions |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 1220 |
Recruitment Cost 1220 |
Upkeep Cost 200 |
Melee Attack 49 |
Weapon Damage 28 |
├ Melee Weapon rome_pike_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
Melee Defence 43 |
├ Base Defence 33 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 70 |
├ Armour spolas_improved |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 60 |
├ Man Entity rome_infantry_very_heavy_pike |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Foot Companions- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
- Very vulnerable when not in phalanx
Faction Availability | |
---|---|
Grand Campaign |