


Missile Penteres - Kurdish Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.Kurdish archers are held in high regard, especially by their enemies.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Kurdish Archers)
The origins of the Kurds are oft-speculated. One tale suggests they are the children of the Djinn, seraphic servants of King Solomon who remained on earth after their lord's death. Another legend states that the Kurds were founded by Melik Kurdim, a follower of Noah, after the biblical flood. Whatever their origins, the Kurds were first noted as mercenary slingers for the Seleucid Empire and Parthia. They are not referred to as 'Kurds', however, until the time of the Sassanids, when the founder of the empire, Ardashir, battled the Kurds and their leader, Madig. Their loyalty was fluid; they provided military support for both Rome and the Sassanids throughout antiquity, depending on which power was in overall control of their homelands at the time.
日本語化: JapanTotalWarとは
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Unit Name Missile Penteres - Kurdish Archers |
Main Unit Key 3c_Sas_Missile_Penteres |
Land Unit Key 3c_Sas_Kurdish_Archers |
Naval Unit Key 3c_persian_five |
Soldiers 140 |
Category Medium Ship |
Class 飛び道具艦 |
Custom Battle Cost 1160 |
Recruitment Cost 1160 |
維持費 230 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow |
├ Projectile arrow_composite |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 23 |
Shots Per Minute 6 |
Ammunition 15 |
Ship Health 1090 |
└ Ship persian_five |
Ship Speed 5 |
Melee Attack 20 |
Weapon Damage 38 |
├ Melee Weapon rome_eastern_sword_elite |
├ Melee Damage Base 34 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
Melee Defence 28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 55 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Missile Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
Attributes
- 疲労耐性
この部隊は、他の部隊より疲労の影響を受けない。 - 潜伏 (低木と森)
この部隊は、敵がすぐそばに接近するまで低木や森に潜伏することができる。 - 暑さ耐性
Tこの部隊は、砂漠による疲労を受けにくい。
Strengths & Weaknesses
Missile Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Good missile combat
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Empire Divided |