

Arabian Swordsmen
The curved Saif blades were used to great effect by Arabic fighters.The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
日本語化: JapanTotalWarとは
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Unit Name Arabian Swordsmen |
Main Unit Key 3c_Ara_Arabian_Swordsmen |
Land Unit Key 3c_Ara_Arabian_Swordsmen |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class 近接歩兵 |
Custom Battle Cost 450 |
Recruitment Cost 450 |
維持費 90 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 30 |
Weapon Damage 34 |
├ Melee Weapon rome_hoplite_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
Melee Defence 45 |
├ Base Defence 20 |
├ Shield oval |
└ Shield Defence 25 |
Armour 55 |
├ Armour padded |
├ Armour Defence 20 |
└ Shield Armour 35 |
Health 60 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 35 |
Abilities
No Ability
Attributes
- 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。 - 暑さ耐性
Tこの部隊は、砂漠による疲労を受けにくい。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Empire Divided |