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Armenia (Imperator Augustus) Armenia (Imperator Augustus) Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
400 0 Social Organisation
  • -3% building construction costs (all regions)
  • +1 growth in all provinces per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Quarrying
2 Quarrying Construction Tier 2
Quarrying
Anyone can dig stone; a mason finds the building within.
500 0 Tax Labour
  • -3% building construction costs (all regions)
Qanat Governor's Palace Adobe Drier Well Outskirts
3 Water Sluicing Construction Tier 2
Water Sluicing
A river of water, in the right place, can reveal many riches.
500 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth in all provinces per turn (all provinces)
  • +3% wealth from industry (all regions)
4 Qanat Construction Tier 3
Qanat
Hidden beneath the ground, sweet mountain streams are brought across the desert.
800 0 Quarrying
  • -5% building construction costs (all regions)
Strengthened Walls Measuring Instruments Town (Amber Trader) Royal Kerta Satrap Kerta Town (Glass Maker) Town (Shaft Mine) Town (Grain Irrigated Farm) Town (Shaft Mine) Town (Leather Workshop) Town (Timber Yard) Town (Marble Cutter) Town (Mola Olearia) Town (Dye Works) Town (Silk Market) Garrison Town Trade Town Qanat Town (Winemaker)
5 Strengthened Walls Construction Tier 4
Strengthened Walls
A wall can never be too high or too strong.
1300 0 Qanat
  • -5% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Improved Material Transportation Fountain
6 Measuring Instruments Construction Tier 4
Measuring Instruments
To measure the length and breadth of a thing is to know a thing.
1300 0 Qanat
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics Shaft Mine
7 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
2000 0 Measuring Instruments
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Fortified Construction Sluiced Mine Satrap's Palace
8 Improved Material Transportation Construction Tier 5
Improved Material Transportation
Goods are only really valuable when they are in the right place.
2000 0 Strengthened Walls
  • -7% building construction costs (all regions)
Fortified Construction Large Town (Amber Road) Royal Karka Satrap Karka Large Town (Master Glass Maker) Large Town (Sluiced Mine) Large Town (Grain Estate) Adobe Kiln Large Town (Sluiced Mine) Large Town (Master Leather Workshop) Large Town (Timber Trader) Large Town (Marble Architect) Large Town (Olive Oil Trader) Large Town (Master Dye Works) Temple of Great Fires Large Town (Silk Road) Garrison Large Town Trade Large Town Large Town (Master Winemaker)
9 Fortified Construction Construction Tier 6
Fortified Construction
Strong walls protect delicate innards.
2700 0 Improved Material Transportation Crane Mechanics
  • -7% building construction costs (all regions)
  • +7% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Royal Palace Astudan
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