Trade Town
A bustling hotpot, alive with the hoots of water-sellers and camel traders.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
Minor Settlement
Building Name Trade Town |
Level Name east_town_trade_3 |
Building Chain Minor Settlement |
Building Level 3 |
Create Time 5 |
Create Cost 3200 |
Require Technology Qanat |
Effects
-4 food (this_region)+4% wealth from all sources (regions_in_this_province)
80 wealth from subsistence (this_building)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Eas_Armenian_Sentinels) Armenian Sentinels Experienced border guards, trained to hold off almost any attack of superior numbers |
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160 | 780 | 780 | 28 | 29 | 28 | 71 | 105 | 70 | 55 | |||||||||
2 |
Melee Infantry / Melee Infantry / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 310 | 270 | 25 | 34 | 11 | 42 | 52 | 65 | 35 | |||||||||
3 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 500 | 500 | 22 | 155 | 8 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
4 |
Melee Infantry / Spear Infantry / (Eas_Spear) Eastern Spearmen Cheap spearmen are not necessarily poor spearmen. |
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160 | 280 | 280 | 15 | 29 | 11 | 53 | 63 | 65 | 30 | |||||||||
5 |
Melee Infantry / Melee Infantry / (ROH_Armenian_Sword) Armenian Heavy Infantry These men, seemingly 'armed in the Roman fashion' to the eyes of Roman witnesses, are highly regarded by all those they face in battle. These troopers are skilled swordsmen or Sooseramartik (soo-seh-ra-mar-teek) as the Armenians call them, who specialize in the frontal assault against spear and pike formations, so common to the ancient world. |
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160 | 890 | 890 | 38 | 38 | 28 | 74 | 112 | 75 | 60 | |||||||||
6 |
Missile Infantry / Missile Infantry / (ROH_Persian_Archer_Spearmen) Persian Archer Spearmen Having formed the bulk of the old persian army, these men fight in the traditonal way with the bow and spear. A combination in great demand when facing the horsemen of the east. |
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160 | 610 | 610 | 35 | 145 | 7 | 30 | 18 | 29 | 15 | 38 | 27 | 55 | 45 |
Disqus |
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