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Garrison Town Armenia (Imperator Augustus)Armenia (Imperator Augustus) Minor Settlement Level 3

Garrison Town

A garrison's stability nurtures a growing town.

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Garrison Town

Building Name

Garrison Town

Level Name

east_town_garrison_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

3000

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
170 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
160 Axemen
160 Axemen
Axemen
(Eas_Axemen)
Melee Infantry
160 Noble Spearmen
160 Noble Spearmen
Noble Spearmen
(Eas_Noble_Spear)
Spear Infantry
90 Persian Cavalry
Persian Cavalry
(Eas_Persian_Cavalry)
Shock Cavalry
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Armenian Sentinels
Melee Infantry / Spear Infantry / (Eas_Armenian_Sentinels)
Armenian Sentinels
Experienced border guards, trained to hold off almost any attack of superior numbers
160 780 780 28 29 28 71 105 70 55
2
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
3
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
4
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
5
160 Armenian Heavy Infantry
Melee Infantry / Melee Infantry / (ROH_Armenian_Sword)
Armenian Heavy Infantry
These men, seemingly 'armed in the Roman fashion' to the eyes of Roman witnesses, are highly regarded by all those they face in battle. These troopers are skilled swordsmen or Sooseramartik (soo-seh-ra-mar-teek) as the Armenians call them, who specialize in the frontal assault against spear and pike formations, so common to the ancient world.
160 890 890 38 38 28 74 112 75 60
6
160 Persian Archer Spearmen
Missile Infantry / Missile Infantry / (ROH_Persian_Archer_Spearmen)
Persian Archer Spearmen
Having formed the bulk of the old persian army, these men fight in the traditonal way with the bow and spear. A combination in great demand when facing the horsemen of the east.
160 610 610 35 145 7 30 18 29 15 38 27 55 45
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